Comments on: The Anatomy of Mega Man | 4 | That means you have huge guts http://www.anatomyofgames.com/2014/04/13/the-anatomy-of-mega-man-4-that-means-you-have-huge-guts/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Thad http://www.anatomyofgames.com/2014/04/13/the-anatomy-of-mega-man-4-that-means-you-have-huge-guts/#comment-2562 Tue, 15 Apr 2014 05:44:06 +0000 http://www.anatomyofgames.com/?p=10570#comment-2562 Gah, yeah, forgot about that; you can actually visibly stick the landing and still fall right through the damn thing and die.

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By: Flipsider http://www.anatomyofgames.com/2014/04/13/the-anatomy-of-mega-man-4-that-means-you-have-huge-guts/#comment-2561 Mon, 14 Apr 2014 23:39:36 +0000 http://www.anatomyofgames.com/?p=10570#comment-2561 What makes the floating platforms tricky is the timing on the jumps. The instant the platforms reach that cut part of the wire, you can no longer stand on them and will fall to your death. It looks like maybe you’d have a split second to jump as the platform is falling, but you don’t. Because of that, it’s best to jump just a split second early on these platforms. Once you get used to this timing, you should be able to do it more consistently.

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By: MetManMas http://www.anatomyofgames.com/2014/04/13/the-anatomy-of-mega-man-4-that-means-you-have-huge-guts/#comment-2560 Mon, 14 Apr 2014 07:46:56 +0000 http://www.anatomyofgames.com/?p=10570#comment-2560 Yeah, the floating platforms in Ice Man’s stage are nasty. It’s not just that they can shoot you and move in odd ways, but also that the platform robot can hurt you from contact damage below a certain point. Paired with the erratic movements and screwy collision detection, it’s all too easy to take damage from what looked like a safe jump and fall through to your doom.

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