Comments on: The Anatomy of Mega Man | 6 | Current events http://www.anatomyofgames.com/2014/04/18/the-anatomy-of-mega-man-6-current-events/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Daikaiju http://www.anatomyofgames.com/2014/04/18/the-anatomy-of-mega-man-6-current-events/#comment-2577 Sat, 19 Apr 2014 19:54:29 +0000 http://www.anatomyofgames.com/?p=10613#comment-2577 Spears were traditionally a counter for mounted knights. So there’s that.

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By: J. Parish http://www.anatomyofgames.com/2014/04/18/the-anatomy-of-mega-man-6-current-events/#comment-2575 Sat, 19 Apr 2014 18:06:57 +0000 http://www.anatomyofgames.com/?p=10613#comment-2575 Ah, disciplined game design is no match for the hoarding mentality…

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By: Eric Koziol http://www.anatomyofgames.com/2014/04/18/the-anatomy-of-mega-man-6-current-events/#comment-2574 Sat, 19 Apr 2014 13:30:02 +0000 http://www.anatomyofgames.com/?p=10613#comment-2574 The thing is that the weapons have a limit and I knew you would need them for the bosses, so there was never any room for experimentation in my head. Just do the levels until I could get to the boss room with either full health or an extra life and the full weapon meters.

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