Comments on: The Anatomy of Mega Man | 9 | Bomb threat http://www.anatomyofgames.com/2014/05/06/the-anatomy-of-mega-man-9-bomb-threat/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Thad http://www.anatomyofgames.com/2014/05/06/the-anatomy-of-mega-man-9-bomb-threat/#comment-2598 Wed, 07 May 2014 20:20:08 +0000 http://www.anatomyofgames.com/?p=10662#comment-2598 Aha. I noticed the resemblance immediately (particularly since I played Mega Man 3 first), but never knew there was any kind of canonical justification for it.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/05/06/the-anatomy-of-mega-man-9-bomb-threat/#comment-2597 Wed, 07 May 2014 04:43:44 +0000 http://www.anatomyofgames.com/?p=10662#comment-2597 Interestingly enough, this is also the stage Nintendo Power recommended to take on first in their guide.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/05/06/the-anatomy-of-mega-man-9-bomb-threat/#comment-2596 Wed, 07 May 2014 04:43:10 +0000 http://www.anatomyofgames.com/?p=10662#comment-2596 Part of that is actually canon to Capcom’s material; Sniper Joes were designed as security guards that were based on Proto Man’s design.

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