Comments on: The Anatomy of Mega Man | 10 | Wily ways http://www.anatomyofgames.com/2014/05/19/the-anatomy-of-mega-man-10-wily-ways/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Jason http://www.anatomyofgames.com/2014/05/19/the-anatomy-of-mega-man-10-wily-ways/#comment-2606 Wed, 21 May 2014 01:12:10 +0000 http://www.anatomyofgames.com/?p=10680#comment-2606 Taking a close look at some videos, it seems the Devil actually IS more vulnerable to the Thunder Beam than the Buster, Thunder doing about double. The wiki’s damage charts confirm this but I wasn’t going to trust the wiki out of hand if you were seeing something else.

http://megaman.wikia.com/wiki/Mega_Man_1_Damage_Data_Chart

The weird thing is, in Mega Man Powered Up, the weakness suddenly becomes the Fire Storm! It’s hard to say why, given the number of changes in Powered Up. Wily isn’t necessarily weak to Fire Storm anymore, so perhaps it was moved from there, while on the other hand perhaps it was an apology to poor Fire Man, who is playable in PU alongside the others, but can’t fire his weapon properly underwater in Wily Stage 2?

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/05/19/the-anatomy-of-mega-man-10-wily-ways/#comment-2605 Mon, 19 May 2014 21:00:56 +0000 http://www.anatomyofgames.com/?p=10680#comment-2605 I beat the Yellow Devil legit once or twice, but I still prefer to just use the pause trick and be done with it.

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By: Anthony Serrano http://www.anatomyofgames.com/2014/05/19/the-anatomy-of-mega-man-10-wily-ways/#comment-2604 Mon, 19 May 2014 20:50:29 +0000 http://www.anatomyofgames.com/?p=10680#comment-2604 Actually, it is theoretically impossible to run out of magnet beam energy. There are two small weapon energy refills at the end of the gun platform room, right next to the ladder that leads to the forced magnet beam room, and they respawn every time you re-enter the gun platform room. (Fixed power-ups always respawn whenever you re-enter the room they’re in.)

In the forced magnet beam room, you can always return to the gun platform room (via ladder from the right side, and via the hole in the floor from the left side).

So if you run out of magnet beam energy, it’s presumed you will go back to gun platform room (since you can’t go anywhere else), notice and grab the weapon energy directly below you, return to the forced magnet beam room, find out that two small weapon energy isn’t enough to even get you out of the vertical shaft on the right (since that’s only enough energy for two platforms, and you need at least three to make it out), go back to the gun platform room (because again, there’s nowhere else to go), notice that the small weapon energy has reappeared, and realize that you can actually refill all your weapon energy here if you so desire.

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