Comments on: The Anatomy of Mega Man 2 – I – Remodeling http://www.anatomyofgames.com/2014/05/29/the-anatomy-of-mega-man-2-pt-i-remodeling/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: suto http://www.anatomyofgames.com/2014/05/29/the-anatomy-of-mega-man-2-pt-i-remodeling/#comment-2638 Sat, 31 May 2014 17:28:03 +0000 http://www.anatomyofgames.com/?p=10723#comment-2638 Though there may be better tracks in the game, playing the Woodman stage was the first time I realized that videogame music could be cool. Of course I had gotten the Super Mario Bros. ans Zelda music stuck in my head before that, but I appreciated them only as game music. I was also amazed at how clean and colorful the graphics were compared to other games on the NES. It didn’t help that the default difficulty allowed me to get pretty far, despite being kind of bad at videogames. If I were to get a tatoo, it would most likely involve Megaman 2.

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By: Bahustard http://www.anatomyofgames.com/2014/05/29/the-anatomy-of-mega-man-2-pt-i-remodeling/#comment-2637 Sat, 31 May 2014 04:17:05 +0000 http://www.anatomyofgames.com/?p=10723#comment-2637 Lenticular insert, obviously.

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By: metmanmas http://www.anatomyofgames.com/2014/05/29/the-anatomy-of-mega-man-2-pt-i-remodeling/#comment-2636 Fri, 30 May 2014 18:06:14 +0000 http://www.anatomyofgames.com/?p=10723#comment-2636 I think the bigger problem with the Time Stopper is that there’s no way you can deactivate it once it’s been activated. You either use it to make the lasers trivial or use it to knock off Quick Man’s health, ‘cuz that Sniper Joe mech at the end sure isn’t an ideal enemy for grinding your weapon energy back.

Oh well, Quick Man doesn’t take much to go down, and if you got the E-tank in the first half you have a safety net in case you get hit one too many times. He’s one of the Robot Masters who takes two points of damage to buster shots.

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