Comments on: The Anatomy of Mega Man 2 – II – Gunbound http://www.anatomyofgames.com/2014/06/03/the-anatomy-of-mega-man-2-ii-gunbound/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/06/03/the-anatomy-of-mega-man-2-ii-gunbound/#comment-2650 Thu, 05 Jun 2014 01:27:46 +0000 http://www.anatomyofgames.com/?p=10739#comment-2650 Yeah, I forgot that’s what happened in the last one– and I didn’t realize this was the stage select order here, either. For some reason, I always think Air Man is in the top left– probably from Nintendo Power having him first in their initial review.

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By: Kirin http://www.anatomyofgames.com/2014/06/03/the-anatomy-of-mega-man-2-ii-gunbound/#comment-2649 Wed, 04 Jun 2014 20:17:38 +0000 http://www.anatomyofgames.com/?p=10739#comment-2649 Huh. I too never knew about the robot masters being healed by their weapons. You can always tell which games were being designed by people who were really into what they were doing by the weird little details that end up in them.

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By: J. Parish http://www.anatomyofgames.com/2014/06/03/the-anatomy-of-mega-man-2-ii-gunbound/#comment-2648 Wed, 04 Jun 2014 19:28:23 +0000 http://www.anatomyofgames.com/?p=10739#comment-2648 I always just blasted them with Quick Boomerangs, which have the side benefit of making short work of the Sniper Joes who drop from the walkers.

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