Comments on: The Anatomy of Mega Man 2 – VII – The rhythm of the Heat http://www.anatomyofgames.com/2014/06/19/the-anatomy-of-mega-man-2-vii-the-rhythm-of-the-heat/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Leliel http://www.anatomyofgames.com/2014/06/19/the-anatomy-of-mega-man-2-vii-the-rhythm-of-the-heat/#comment-2698 Sat, 21 Jun 2014 09:44:04 +0000 http://www.anatomyofgames.com/?p=10820#comment-2698 I’m not entirely confident in this, but I’m reasonably sure that any time there’s one of those blind leaps, you jump straight up just before your block disappears, except if you’re already on the top row and there’s no room above you for another one… in which case you jump forward just before it disappears. It’s not quite intuitive, except in the sense of “where else will you go?” so there’s still that unnecessary level of trial and error going on, but once you know it there’s no issue. I haven’t done the stage in years and I’m confident I still could.

As for the 1-Up, I always figured you were supposed to do the first half yourself and then get the 1-Up and Item-2 your way to safety from there.

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By: Bobo Cujo http://www.anatomyofgames.com/2014/06/19/the-anatomy-of-mega-man-2-vii-the-rhythm-of-the-heat/#comment-2697 Sat, 21 Jun 2014 07:15:17 +0000 http://www.anatomyofgames.com/?p=10820#comment-2697 Bubble Lead isn’t entirely useless in the stage itself; it does a great job of dispatching the spring-head robots that appear in a few annoying places, which is helpful for that first disappearing block sequence.

As for the infamous block sequence: There are only three spots in the entire sequence where you’re screwed if you don’t know them in advance (when the blocks appear directly over your head), and two of them come before the lava. As infuriating as retrying those sections can be, I’d commend the level designers here for actually providing a safe walkback area to recover from the first two parts. As for the third spot (just before the end, over the pit) – well, that one’s a bit trial and error, but at least it’s the only one in the entire stretch over the lava/pit; it’s a great example of the designers making something seem far more intimidating than it actually is.

Sidenote: Am I the only one who found it odd that there are no actual heat/fire enemies in the entire stage, and yet there’s a fire robot (“Changkey maker”) in Quick Man’s stage? Yes, there’s lava, but those are nothing more than glorified spikes…

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By: whitestreak http://www.anatomyofgames.com/2014/06/19/the-anatomy-of-mega-man-2-vii-the-rhythm-of-the-heat/#comment-2695 Fri, 20 Jun 2014 07:06:49 +0000 http://www.anatomyofgames.com/?p=10820#comment-2695 You have to start the item-2 where the lava pool starts, then it works. But as I said, you need to time properly when getting back on, or the extra life will be lost straight away.

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