Comments on: The Anatomy of Mega Man 2 – IX – Igni ferroque http://www.anatomyofgames.com/2014/06/24/the-anatomy-of-mega-man-2-ix-igni-ferroque/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Matthew Green (@PressTheButtons) http://www.anatomyofgames.com/2014/06/24/the-anatomy-of-mega-man-2-ix-igni-ferroque/#comment-2726 Fri, 27 Jun 2014 20:40:04 +0000 http://www.anatomyofgames.com/?p=10842#comment-2726 Somewhere out there Simon Belmont sulks in a corner that this trick does not work for him.

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By: extrarice http://www.anatomyofgames.com/2014/06/24/the-anatomy-of-mega-man-2-ix-igni-ferroque/#comment-2723 Fri, 27 Jun 2014 15:46:53 +0000 http://www.anatomyofgames.com/?p=10842#comment-2723 There’s a mad scientist on the loose, so to save the day, I will use whatever tools are at my disposal! And Jason from Blaster Master agrees with me about the effectiveness and utility of Pause.

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By: J. Parish http://www.anatomyofgames.com/2014/06/24/the-anatomy-of-mega-man-2-ix-igni-ferroque/#comment-2722 Fri, 27 Jun 2014 12:17:41 +0000 http://www.anatomyofgames.com/?p=10842#comment-2722 You probably use the pause trick to beat Yellow Devil, too, don’t you!?

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