Comments on: The Anatomy of Mega Man 2 – XI – Crash clash crush http://www.anatomyofgames.com/2014/07/03/the-anatomy-of-mega-man-2-xi-crash-clash-crush/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: MightyJAK http://www.anatomyofgames.com/2014/07/03/the-anatomy-of-mega-man-2-xi-crash-clash-crush/#comment-2738 Sat, 05 Jul 2014 15:24:03 +0000 http://www.anatomyofgames.com/?p=10846#comment-2738 So those floating spinning guys are called Tellies, huh? My friends and I always called them “hamburgers”. For some reason, this and Heat Man’s stage would always make me hungry…

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By: Joseph Tavano http://www.anatomyofgames.com/2014/07/03/the-anatomy-of-mega-man-2-xi-crash-clash-crush/#comment-2737 Sat, 05 Jul 2014 15:17:30 +0000 http://www.anatomyofgames.com/?p=10846#comment-2737 I’ve always loved this stage, and typically tackle it first. An experienced player only needs the buster for this one, and can run it flawlessly with some effort. Plus, the music is great.

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By: metmanmas http://www.anatomyofgames.com/2014/07/03/the-anatomy-of-mega-man-2-xi-crash-clash-crush/#comment-2735 Fri, 04 Jul 2014 03:17:07 +0000 http://www.anatomyofgames.com/?p=10846#comment-2735 Yeah, the fight becomes a whole lot easier once you realize he only attacks when you attack and learn to time your attacks accordingly. I went from saving the guy for after Air Man to occasionally taking him on as the first boss.

It’s a shame his weapon’s such an energy hog, though. With the exception of that one boss where it’s mandatory, you’re usually better off substituting Metal Blade or some other weapon

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