Comments on: The Anatomy of Mega Man 2 – XIV – So much larger than life http://www.anatomyofgames.com/2014/07/14/the-anatomy-of-mega-man-2-xiv-so-much-larger-than-life/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2014/07/14/the-anatomy-of-mega-man-2-xiv-so-much-larger-than-life/#comment-2774 Thu, 17 Jul 2014 11:59:30 +0000 http://www.anatomyofgames.com/?p=10853#comment-2774 The difference was more to do with technology, actually. Mega Man 2 used the MMC1 chip, while the subsequent NES Mega Man games used the more advanced MMC3.

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By: Leliel http://www.anatomyofgames.com/2014/07/14/the-anatomy-of-mega-man-2-xiv-so-much-larger-than-life/#comment-2771 Thu, 17 Jul 2014 06:04:19 +0000 http://www.anatomyofgames.com/?p=10853#comment-2771 Really O_O Yellow Devil makes total sense, of course, but you could see the hardware _strain_ with the effort of displaying Mecha Dragon and Guts Dozer and the later games just didn’t have the same issue. Programmers must have really taken what they learned from MM2 for future installments.

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By: DarkStorm http://www.anatomyofgames.com/2014/07/14/the-anatomy-of-mega-man-2-xiv-so-much-larger-than-life/#comment-2766 Wed, 16 Jul 2014 12:03:01 +0000 http://www.anatomyofgames.com/?p=10853#comment-2766 It did get used in the later games. The Yellow Devil and Gamma in MM3, almost all of the bosses in the two castles in MM4 (except for the Cockroach Twins), all of the bosses in Wily’s Castle in MM5, most of X and Wily’s bosses in MM6, all of the Wily Machines in 1-6, and (I mention out of order) the Yellow Devil in MM1 are all background enemies, sometimes with a single non-background element to actually target. Even the Wily Capsules seem to be done this way.

In fact, pretty much any giant boss in any game on the NES was done this way (with the exception of the boxers in Mike Tyson’s Punch-Out, which instead used a special chip in the cartridge)

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