Comments on: The Anatomy of Mega Man 2 – XV – Passive threats http://www.anatomyofgames.com/2014/07/16/the-anatomy-of-mega-man-2-xv-passive-threats/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: metmanmas http://www.anatomyofgames.com/2014/07/16/the-anatomy-of-mega-man-2-xv-passive-threats/#comment-2779 Fri, 18 Jul 2014 11:39:32 +0000 http://www.anatomyofgames.com/?p=10855#comment-2779 It’s a colossal pain in the ass to get your weapon energy back if you screw up, but at least you have SOMETHING to grind. A certain upcoming boss doesn’t even give you a grind point.

But yeah, the Boobeam Trap requiring an entire stock of the most expensive weapon in the game to kill blows. It’s for the best that later games for the most part ditched having enemies that can be hurt only by one weapon type.

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By: Jason http://www.anatomyofgames.com/2014/07/16/the-anatomy-of-mega-man-2-xv-passive-threats/#comment-2778 Thu, 17 Jul 2014 22:31:55 +0000 http://www.anatomyofgames.com/?p=10855#comment-2778 Another important detail here is, I think, the fact that you can only fire 7 Crash Bombers, but you don’t necessarily KNOW that. Unless you’re playing with some of the new features in the Anniversary Edition / Complete Works edition, which does show you ammo count under the traditional bars. Even if you’re the kind of ur-gamer who noted that you’ll need 7 to win the fight, did you bother to check how many shots you have to begin with?

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By: NathanS http://www.anatomyofgames.com/2014/07/16/the-anatomy-of-mega-man-2-xv-passive-threats/#comment-2777 Thu, 17 Jul 2014 19:59:54 +0000 http://www.anatomyofgames.com/?p=10855#comment-2777 You can also grind for Crash ammo on the Mets right below where you re-spawn, a FAR safer and faster option then taking on Returning Sniper Joes more then needed.

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