Comments on: The Anatomy of Mega Man 2 – XVI – Xenophobia http://www.anatomyofgames.com/2014/07/18/the-anatomy-of-mega-man-2-xvi-xenophobia/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: chris http://www.anatomyofgames.com/2014/07/18/the-anatomy-of-mega-man-2-xvi-xenophobia/#comment-2806 Mon, 21 Jul 2014 00:31:33 +0000 http://www.anatomyofgames.com/?p=10857#comment-2806 Another great series of analysis of one of that all time classics. Thanks as always Jeremy.

Sorry to ask here but did anything change recently with the site? In the last few days the images no longer display. I’m viewing the site on a kindle fire HD. Anyone else have this issue?

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By: tailchaser http://www.anatomyofgames.com/2014/07/18/the-anatomy-of-mega-man-2-xvi-xenophobia/#comment-2805 Sun, 20 Jul 2014 03:04:10 +0000 http://www.anatomyofgames.com/?p=10857#comment-2805 It’s interesting to compare the endings of the first two games with what the developers have said about the circumstances those games were made under. In the first Mega Man, the game that they felt was rushed out too quickly and wasn’t as good as it could be, the ending is basically saying “well, you may have beaten Dr. Wily, but Mega Man’s work is still not done!” Then in the second game, which, more than any other game in the series, was a passion project, and was where they got to do everything they wanted to do in the first game but couldn’t because of time and budget constraints, we get a surprisingly melancholy sequence where Mega Man implicitly retires from being a hero, having accomplished everything he was created to do. It’s almost as if the developers were having Mega Man act out their own feelings about working on the games.

Of course, after that Mega Man became a massive franchise with a ridiculous number of sequels, and if you played Mega Man 3 first, like I did, then by the time you saw 2’s ending, it didn’t make any sense. It still makes for a nice symbolic set of bookends to the game, though, with Mega Man putting on his helmet again at the beginning of the game, and then leaving it behind at the very end.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/07/18/the-anatomy-of-mega-man-2-xvi-xenophobia/#comment-2802 Sat, 19 Jul 2014 11:23:26 +0000 http://www.anatomyofgames.com/?p=10857#comment-2802 US Super Mario 2 is my favorite, but I can’t help but think that Lost Levels would make a more interesting Anatomy on the whole.

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