Comments on: The Anatomy of Bionic Commando | 2 | King of swing http://www.anatomyofgames.com/2014/08/23/the-anatomy-of-bionic-commando-2-king-of-swing/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Hulegu http://www.anatomyofgames.com/2014/08/23/the-anatomy-of-bionic-commando-2-king-of-swing/#comment-2851 Mon, 25 Aug 2014 01:49:59 +0000 http://www.anatomyofgames.com/?p=11092#comment-2851 Sorry, I didn’t mean to jump the gun! On the upside, I started the game just to make sure I was remembering correctly, and it’s currently paused in Area 9.

]]>
By: J. Parish http://www.anatomyofgames.com/2014/08/23/the-anatomy-of-bionic-commando-2-king-of-swing/#comment-2850 Mon, 25 Aug 2014 00:31:45 +0000 http://www.anatomyofgames.com/?p=11092#comment-2850 Yep, I hadn’t really gotten into the pause screen and equipment system, but it does track your experience (“experience”) level visibly.

]]>
By: Hulegu http://www.anatomyofgames.com/2014/08/23/the-anatomy-of-bionic-commando-2-king-of-swing/#comment-2848 Sun, 24 Aug 2014 22:44:52 +0000 http://www.anatomyofgames.com/?p=11092#comment-2848 I just had to double check to make sure, but on the pause screen (accessed by hitting select, oddly) in the lower right, there’s an “L=” stat that tells you exactly how many bullets for your next health point. It starts at 0/5, and once you get 5, changes to 5/15, and so on. The counter therefore doesn’t reset, and it’s always easy to check how close (or far!) you are from your next health point. I think a whole lot of people missed that.

]]>