Comments on: The Anatomy of Bionic Commando | 4 | Meet with enemies and descend http://www.anatomyofgames.com/2014/09/06/the-anatomy-of-bionic-commando-4-meet-with-enemies-and-descend/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/09/06/the-anatomy-of-bionic-commando-4-meet-with-enemies-and-descend/#comment-2861 Sun, 07 Sep 2014 00:14:48 +0000 http://www.anatomyofgames.com/?p=11125#comment-2861 Loved these little sections.

As for who did it first on NES, I guess it depends on how specific you want to be; in terms of maps, SMB3 seems closest, but they remind me more of the map encounters in Zelda II with the “just reach the end” mentality.

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