Comments on: The Anatomy of Bionic Commando | 7 | A tower struck down http://www.anatomyofgames.com/2014/09/15/the-anatomy-of-bionic-commando-7-a-tower-struck-down/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2014/09/15/the-anatomy-of-bionic-commando-7-a-tower-struck-down/#comment-2882 Thu, 18 Sep 2014 10:12:12 +0000 http://www.anatomyofgames.com/?p=11172#comment-2882 Right, but you need to have possession of the correct receiver in order for the doors to open.

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By: DarkStorm http://www.anatomyofgames.com/2014/09/15/the-anatomy-of-bionic-commando-7-a-tower-struck-down/#comment-2881 Wed, 17 Sep 2014 21:04:33 +0000 http://www.anatomyofgames.com/?p=11172#comment-2881 It’s been a while since I played, but I’m fairly sure that you don’t even have to use the coms in the com rooms, you just have to walk in and out of the door for the next section to load. (Of course, you may still want to do it at least once to read the messages)

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By: Spram http://www.anatomyofgames.com/2014/09/15/the-anatomy-of-bionic-commando-7-a-tower-struck-down/#comment-2875 Mon, 15 Sep 2014 21:52:07 +0000 http://www.anatomyofgames.com/?p=11172#comment-2875 This was my favorite level. I also liked the music and color palette, it gave the level a melancholy feeling.

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