Comments on: The Anatomy of Bionic Commando | 12 | Loose ends http://www.anatomyofgames.com/2014/10/10/the-anatomy-of-bionic-commando-12-loose-ends/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2014/10/10/the-anatomy-of-bionic-commando-12-loose-ends/#comment-2904 Sat, 11 Oct 2014 03:06:01 +0000 http://www.anatomyofgames.com/?p=11233#comment-2904 Ah, true, good call. I always just let the slime drag me along.

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By: Mr. P http://www.anatomyofgames.com/2014/10/10/the-anatomy-of-bionic-commando-12-loose-ends/#comment-2903 Sat, 11 Oct 2014 01:47:41 +0000 http://www.anatomyofgames.com/?p=11233#comment-2903 Another hopefully-helpful tip: You don’t even need the slimes to carry you beneath the spikes; the bionic arm is long enough to reach the box from just in front of the spikes (you have to be crouching, of course).

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