Comments on: The Anatomy of Final Fantasy VI | 4 | Moogle rush http://www.anatomyofgames.com/2014/10/29/the-anatomy-of-final-fantasy-vi-4-moogle-rush/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Vega http://www.anatomyofgames.com/2014/10/29/the-anatomy-of-final-fantasy-vi-4-moogle-rush/#comment-2983 Fri, 31 Oct 2014 19:58:53 +0000 http://www.anatomyofgames.com/?p=11400#comment-2983 Mog’s Twilight Requiem dance has four different special moves which are very powerful but occur randomly. I tend to play RPGs opting for moves that are less flashy but more predictable, but maybe it could be more exciting if I changed it up.

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By: Thad http://www.anatomyofgames.com/2014/10/29/the-anatomy-of-final-fantasy-vi-4-moogle-rush/#comment-2982 Thu, 30 Oct 2014 18:56:28 +0000 http://www.anatomyofgames.com/?p=11400#comment-2982 The game does a mostly-solid job of keeping things balanced for, oh, the Narshe-to-Narshe portion (which I’d consider the first act, effectively), though of course it kinda goes off the rails once you start picking up Espers.

I’d say the big exceptions are Locke (close to useless in the early game; low attack, low defense, and Steal isn’t worth using yet) and Sabin (totally overpowered).

Though I guess giving you one really overpowered character and one really underpowered one is a form of “balance” in and of itself…

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By: Steve http://www.anatomyofgames.com/2014/10/29/the-anatomy-of-final-fantasy-vi-4-moogle-rush/#comment-2981 Thu, 30 Oct 2014 16:18:37 +0000 http://www.anatomyofgames.com/?p=11400#comment-2981 I always thought “passed out” Terra looked like The Little Mermaid.

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