Comments on: The Anatomy of Final Fantasy VI | 5 | The didact http://www.anatomyofgames.com/2014/11/06/the-anatomy-of-final-fantasy-vi-5-the-didact/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Nadia http://www.anatomyofgames.com/2014/11/06/the-anatomy-of-final-fantasy-vi-5-the-didact/#comment-2998 Fri, 07 Nov 2014 18:47:52 +0000 http://www.anatomyofgames.com/?p=11428#comment-2998 I used to wander around the tutorial house for an excuse to hear the entirety of the main theme without staring at the title screen like an idiot.

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By: OtherMacGuy http://www.anatomyofgames.com/2014/11/06/the-anatomy-of-final-fantasy-vi-5-the-didact/#comment-2997 Fri, 07 Nov 2014 17:11:53 +0000 http://www.anatomyofgames.com/?p=11428#comment-2997 No mention of the changed theme when you hop on a Chocobo? I always thought that was pretty neat, even if it now pales in comparison to “SO YOU THINK YOU CAN RIDE THIS CHOCOBO”

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By: PopeRumHamIV http://www.anatomyofgames.com/2014/11/06/the-anatomy-of-final-fantasy-vi-5-the-didact/#comment-2996 Fri, 07 Nov 2014 16:40:44 +0000 http://www.anatomyofgames.com/?p=11428#comment-2996 “which really makes sense as those four games represent a very specific phase in the series’ life that ended when Final Fantasy VIII came along.”

I’m playing through VIII for the first time since it was released and wasn’t prepared for how much it plays like a Beta-version of X. Far more interesting than good.

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