Comments on: The Anatomy of Final Fantasy VI | 9 | Martial law http://www.anatomyofgames.com/2014/12/08/the-anatomy-of-final-fantasy-vi-9-martial-law/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: MetManMas http://www.anatomyofgames.com/2014/12/08/the-anatomy-of-final-fantasy-vi-9-martial-law/#comment-3033 Wed, 10 Dec 2014 16:35:29 +0000 http://2-dimensions.com/?p=11715#comment-3033 Fair enough, I guess. I was just a little surprised that didn’t get a mention after how in depth you went on South Figaro.

Final Fantasy VI is full of li’l world-building scenes that can be easy to miss.

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By: J. Parish http://www.anatomyofgames.com/2014/12/08/the-anatomy-of-final-fantasy-vi-9-martial-law/#comment-3032 Wed, 10 Dec 2014 01:03:10 +0000 http://2-dimensions.com/?p=11715#comment-3032 Compare the silhouette to the sprite — it’s definitely Sabin. Spiky hair, ponytail at the nape of his neck rather than sprouting from the back of his head.

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By: Vega http://www.anatomyofgames.com/2014/12/08/the-anatomy-of-final-fantasy-vi-9-martial-law/#comment-3031 Tue, 09 Dec 2014 21:41:20 +0000 http://2-dimensions.com/?p=11715#comment-3031 Is the silhouette Sabin or Vargas? I always thought it was Vargas…

I know this is just graphical nitpicking, but I really like how Square used what appeared to be photographed elements in the backgrounds for this game. The outdoor mountain battle screen clearly displays four different layers of depth simply by varying the amount of atmospheric haze.

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