Comments on: The Anatomy of Final Fantasy VI | 13 | Triple triad (part the third) http://www.anatomyofgames.com/2015/01/23/the-anatomy-of-final-fantasy-vi-13-triple-triad-part-the-third/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Kirin http://www.anatomyofgames.com/2015/01/23/the-anatomy-of-final-fantasy-vi-13-triple-triad-part-the-third/#comment-3057 Sun, 25 Jan 2015 16:46:26 +0000 http://2-dimensions.com/?p=11954#comment-3057 For a long time I’d wondered if something was lost in translation in the original US FFIII that would shed light on the mystery of “What the hell is up with Siegfried anyway?”. But near as I’ve been able to tell, aside from some naming inconsistency, the answer is no? It really does make one wonder if once, at least in some designer’s head, there was a larger sub-plot involving him that mostly got cut for time leaving just a few disjointed encounters.

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By: Whitestreak http://www.anatomyofgames.com/2015/01/23/the-anatomy-of-final-fantasy-vi-13-triple-triad-part-the-third/#comment-3056 Sat, 24 Jan 2015 23:24:05 +0000 http://2-dimensions.com/?p=11954#comment-3056 When I played this game for the first time, I had no concept whatsoever of mechanics, min-maxing or any other term connected to RPGs. Hence, with Cyan and Edgar having served me well in the first hours of FF III, they were mainstays of my party for the final fight as well.

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By: J. Parish http://www.anatomyofgames.com/2015/01/23/the-anatomy-of-final-fantasy-vi-13-triple-triad-part-the-third/#comment-3055 Sat, 24 Jan 2015 19:24:55 +0000 http://2-dimensions.com/?p=11954#comment-3055 Nope, I’ve completely disconnected it from all social media.

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