Comments on: The Anatomy of Metroid Fusion | 1 | Disempowered but not disenfranchised http://www.anatomyofgames.com/2015/02/28/the-anatomy-of-metroid-fusion-1-disempowered-but-not-disenfranchised/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Benjamin http://www.anatomyofgames.com/2015/02/28/the-anatomy-of-metroid-fusion-1-disempowered-but-not-disenfranchised/#comment-3102 Thu, 05 Mar 2015 04:53:48 +0000 http://www.anatomyofgames.com/?p=12050#comment-3102 I was just talking about what a great game this was the other day. Very excited to read this series.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2015/02/28/the-anatomy-of-metroid-fusion-1-disempowered-but-not-disenfranchised/#comment-3100 Wed, 04 Mar 2015 21:31:41 +0000 http://www.anatomyofgames.com/?p=12050#comment-3100 Can’t wait to read more of this; I’ve played it, but got stuck at an SA-X segment partway in. Other stuff came up, so I never quite got back to it.

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By: Abraham Yunes http://www.anatomyofgames.com/2015/02/28/the-anatomy-of-metroid-fusion-1-disempowered-but-not-disenfranchised/#comment-3099 Wed, 04 Mar 2015 20:30:20 +0000 http://www.anatomyofgames.com/?p=12050#comment-3099 Ah, yes. I think the SA-X moments are the hightlight of the game. Kinda wished there were more chase sequences whee you had to rely on trapping the SA-X, or maybe stealth sabotage it from progressing further. Since the game states that there were actually multiple SA-X, i would have loved a culmination of an encounter with more than one at a time.

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