Comments on: The Anatomy of Metroid Fusion | 2 | First contact http://www.anatomyofgames.com/2015/03/04/the-anatomy-of-metroid-fusion-2-first-contact/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2015/03/04/the-anatomy-of-metroid-fusion-2-first-contact/#comment-3113 Sat, 07 Mar 2015 16:34:23 +0000 http://www.anatomyofgames.com/?p=12077#comment-3113 Everyone’s welcome to their own interpretation of stuff like this! Still, I think that reading stands in direct contradiction to pretty much the entire rest of the game.

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By: Joe http://www.anatomyofgames.com/2015/03/04/the-anatomy-of-metroid-fusion-2-first-contact/#comment-3112 Sat, 07 Mar 2015 02:20:14 +0000 http://www.anatomyofgames.com/?p=12077#comment-3112 I think too much is made of the “hunched over” posture, really. To me, it’s never seemed like the hunch was because she was weary, weaker, or any of that. It always seemed to me to be a more feral pose: she’s part metroid now, and metroids are hunters. Samus was a hunter before, but now it’s literally in her DNA, and it’s something done on purpose. She’s lowering her center of gravity to be more agile on her feet, and to make breaking into a run less awkward–something that’s important when your armor is as weak as the fusion suit is. Think about the posture of soldiers in the jungle–they’re hunched over a little, only standing at full height when basically at rest. Low down, ready to fight: that’s what I get from the posture.

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By: Abraham Yunes http://www.anatomyofgames.com/2015/03/04/the-anatomy-of-metroid-fusion-2-first-contact/#comment-3111 Fri, 06 Mar 2015 21:43:55 +0000 http://www.anatomyofgames.com/?p=12077#comment-3111 I used to think that, her varia suit was straight ripped from the SNES sprite. But after this post, I was curious to see if that was actually true, and well, it really wasnt. There is a chance that it was a rescaled and touched up sprite, but certain porportions seem to imply that at the very least many parts were redrawn. The difference you draw are more notorious when comparing Fusion suit vs the SA-X, and some of the noncombat poses.

SA-X is always fully erected and with the hand on top as you mention. The only time fusion samus seems fully erected is at save points and when using the Nav rooms. I used to think it was simply the same hunched samus improperly drawn or smth, until I realized that the sprite height differed on those poses by a few pixels. I drew the conclusion then that the hunching need lies on supporting her hand cannon.

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