Comments on: The Anatomy of Metroid Fusion | 5 | Fresh air http://www.anatomyofgames.com/2015/03/16/the-anatomy-of-metroid-fusion-5-fresh-air/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2015/03/16/the-anatomy-of-metroid-fusion-5-fresh-air/#comment-3137 Wed, 18 Mar 2015 04:07:12 +0000 http://www.anatomyofgames.com/?p=12150#comment-3137 Nice observation!

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By: Jason http://www.anatomyofgames.com/2015/03/16/the-anatomy-of-metroid-fusion-5-fresh-air/#comment-3136 Tue, 17 Mar 2015 05:42:11 +0000 http://www.anatomyofgames.com/?p=12150#comment-3136 I like that Fusion forces the Charge Beam on you. The Charge Beam can be used to hurt enemies that can otherwise only be hurt by missiles, so this effectively prevents you from being unarmed against any bosses to come. Zero Mission let you skip it (as part of its intriguing “Clear the game with <=15% completion" challenge) but you still had to kill the boss, so it was just hanging in the air waiting for normal players to grab it.

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By: Abraham Yunes http://www.anatomyofgames.com/2015/03/16/the-anatomy-of-metroid-fusion-5-fresh-air/#comment-3135 Tue, 17 Mar 2015 05:11:11 +0000 http://www.anatomyofgames.com/?p=12150#comment-3135 “The X-creatures use more varied attacks than they did in their first appearance. ”

While this is a common trend over returning enemies (desgeega -like throw spikes so you dont simply engage them from far away and are force to approach from the air towards melee range), it should be noted that most metroid 2 fauna was just minding their business and not being actively hostle towards you, while their x-clones are far more aggressive, like the plate faced guys no ramming at you, the side shelled guys dropping to the ground, and so on.

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