Comments on: The Anatomy of Metroid Fusion | 6 | A little more rope http://www.anatomyofgames.com/2015/03/20/the-anatomy-of-metroid-fusion-6-a-little-more-rope/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Steve http://www.anatomyofgames.com/2015/03/20/the-anatomy-of-metroid-fusion-6-a-little-more-rope/#comment-3148 Tue, 24 Mar 2015 17:26:54 +0000 http://www.anatomyofgames.com/?p=12196#comment-3148 I’m looking forward to that one. Zero Mission is everything a Metroid game should be.

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By: J. Parish http://www.anatomyofgames.com/2015/03/20/the-anatomy-of-metroid-fusion-6-a-little-more-rope/#comment-3144 Tue, 24 Mar 2015 12:50:39 +0000 http://www.anatomyofgames.com/?p=12196#comment-3144 Nah, Zero Mission is the perfect balance. We’ll look at that one next.

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By: Thad http://www.anatomyofgames.com/2015/03/20/the-anatomy-of-metroid-fusion-6-a-little-more-rope/#comment-3143 Tue, 24 Mar 2015 05:25:34 +0000 http://www.anatomyofgames.com/?p=12196#comment-3143 It feels like it was, what, Metroid Prime 2 when they found a happy medium? It’s been awhile but IIRC that’s the one that let you flounder around on your own for awhile and THEN started giving you hints about where to go next. I prefer that to immediately pointing you at the next objective as soon as you complete the previous one.

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