Comments on: The Anatomy of Metroid Fusion | 13 | Bad dreams http://www.anatomyofgames.com/2015/07/20/the-anatomy-of-metroid-fusion-13-bad-dreams/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Blackdrazon http://www.anatomyofgames.com/2015/07/20/the-anatomy-of-metroid-fusion-13-bad-dreams/#comment-3214 Tue, 21 Jul 2015 06:10:51 +0000 http://www.anatomyofgames.com/?p=12483#comment-3214 Back in the day, I had this whole fight memorized, which really underlines how much it was about pattern recognition. After a while I felt more threatened by the Core X! I don’t say that to brag though. I can’t even remember how many times I died trying to learn its patterns…

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By: J. Parish http://www.anatomyofgames.com/2015/07/20/the-anatomy-of-metroid-fusion-13-bad-dreams/#comment-3213 Tue, 21 Jul 2015 00:39:47 +0000 http://www.anatomyofgames.com/?p=12483#comment-3213 In Fusion it’s just described as a bioweapon. That’s enough to make the point that the Federation and B.S.L. were up to shenanigans.

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By: VictorH http://www.anatomyofgames.com/2015/07/20/the-anatomy-of-metroid-fusion-13-bad-dreams/#comment-3212 Mon, 20 Jul 2015 23:37:07 +0000 http://www.anatomyofgames.com/?p=12483#comment-3212 If anyone knows this it would be you, Jeremy, but does Nightmare have any kind of backstory? Or an explanation why it also shows up in Other M? I haven’t played through Fusion again since it first came out but the image of Nightmare always stuck with me.

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