Comments on: The Anatomy of Metroid Fusion | 14 | Ahh, memories http://www.anatomyofgames.com/2015/07/24/the-anatomy-of-metroid-fusion-14-ahh-memories/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Joe http://www.anatomyofgames.com/2015/07/24/the-anatomy-of-metroid-fusion-14-ahh-memories/#comment-3221 Tue, 28 Jul 2015 00:09:32 +0000 http://www.anatomyofgames.com/?p=12505#comment-3221 On the subject of the shinespark Easter Egg: if you’re not a absurdly, ludicrously talented shinesparker, you can still see the special Navigation Room sequence. I’ve done this, and it works (on the NA version, at least): proceed through this part of the game as the designers intended, but do not go to the Data Room and get the Diffusion Missiles. Instead, space jump under the platform near the door to the data room and fire an ice missile down and to the left. As you do this, shift the screen to the left by moving Samus in that direction *after* you’ve fired the missile. Because of the location of that enemy and the generous hit detection, you can eventually hit it and freeze it while it’s still small. Roll through and go to the Nav room, and since you don’t have the diffusion missiles, the game assumes you did the shinespark trick, as that’s the only way they think you can reach that Nav room w/o the diffusion missiles.

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By: Entroper http://www.anatomyofgames.com/2015/07/24/the-anatomy-of-metroid-fusion-14-ahh-memories/#comment-3220 Mon, 27 Jul 2015 20:23:25 +0000 http://www.anatomyofgames.com/?p=12505#comment-3220 This is the part of the game that’s really cool. It starts when the power goes out, because you have to go way off the map to fix it, but that’s all still a “mission” from Adam. Once you defeat Nightmare, you end up completely off the reservation, cut off from receiving new orders, unlocking security hatches and collecting powerups on your own initiative. The game builds up to this moment very effectively, and IMO it makes you all the more determined to figure out what’s going on in the next chapter, in the research lab attached to NOC.

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By: Blackdrazon http://www.anatomyofgames.com/2015/07/24/the-anatomy-of-metroid-fusion-14-ahh-memories/#comment-3219 Sat, 25 Jul 2015 22:13:54 +0000 http://www.anatomyofgames.com/?p=12505#comment-3219 Absolutely, dialog skips are something games like this need desperately.

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