Comments on: The Anatomy of Metroid Fusion | 15 | Round two http://www.anatomyofgames.com/2015/07/29/the-anatomy-of-metroid-fusion-15-round-two/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Joe http://www.anatomyofgames.com/2015/07/29/the-anatomy-of-metroid-fusion-15-round-two/#comment-3225 Thu, 30 Jul 2015 23:58:25 +0000 http://www.anatomyofgames.com/?p=12522#comment-3225 I think there’s a link, but it doesn’t have much to do with the wall-piercing aspect of the wave beam. The wave beam is energy—electrical energy. This is why it can travel through walls and objects where plasma and the other weapons cannot: those are projectile weapons, but the wave beam is pure energy. (Because we all know that electrical energy passes right through walls in video game logic.) The B.O.X. is a security robot with some biological parts, because how could *that* ever go wrong, and it’s so full of energy that while you fight it, it electrifies the water. Electric water = energy = wave beam. Get it?

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By: Balmung http://www.anatomyofgames.com/2015/07/29/the-anatomy-of-metroid-fusion-15-round-two/#comment-3224 Thu, 30 Jul 2015 22:23:19 +0000 http://www.anatomyofgames.com/?p=12522#comment-3224 The closest I can think of to a link between the wall-piercing Wave Beam and B.O.X. is that, when B.O.X. went haywire, it would crash through walls and ceilings.

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By: Zycrow http://www.anatomyofgames.com/2015/07/29/the-anatomy-of-metroid-fusion-15-round-two/#comment-3222 Wed, 29 Jul 2015 19:53:28 +0000 http://www.anatomyofgames.com/?p=12522#comment-3222 Adaaaaaaam!! *shakes fists at sky*

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