| Submitted by , posted on 14 March 2000 |

Image Description, by Here are a few screenshots of my terrain engine, OGRE. It's been in development for only a coupla weeks now, which should explain the apparent lack of features. The features implemented so far include:

> - Global unique texturing with shadow maps (lower right shot shows the shadow/light mapping)
> - Dynamic animated clouds (3d Perlin noise). Backdropped for now, but I'll implement a sky dome as soon as I get to it.
> - 6dof with collision detection
> - RGB lighting
> - 3d studio mesh support (the reason there are no dynamic objects in the screenshots is that I don't have a map editor yet and haven't gotten around to doing procedural object placement)
> - Procedural terrain generation (diamond square with a fair bit of post-processing)

Well, that about covers it.
-Vlad Andreev
goltrpoat@hotmail.com

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