| Submitted by , posted on 17 July 2000 |

Image Description, by This is just some sample output from a procedural texture generator. It took about twenty minutes to get it working... I plan to use it as a heightmap as well as texturer in an upcomming 3D Landscape Heightmap project of mine. I was going to use perline noise, but then I found some implementation ideas on the net for a _MUCH_ easier approach, so I used it instead. I could send a link for a demo of it if people want..

[prev] | Image of the Day Gallery www.flipcode.com | [next]

Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.