| Submitted by , posted on 07 February 2003 |

Image Description, by I've been working on this game for a while now, and its reached the testing stage. Its an arcade racer using ODE for physics. Written in C++, I am using OpenGL for gfx ,OpenAL for sound and DeviIL. Its not supposed to be a simulator, or even look realistic. My aim was to create a arcade racer, a bit like micro machines, or destruction derby.
Heres some features:

> - 3 track, 3 cars (and a truck)
> - Caravan racing ?! (remeber super skidmarks on the amiga?)
> - Heightmapped terrain (quadtree)
> - Particle systems
> - Stenciled shadow volumes
> - Environment mapped cars
> - Basic car ai
> - Lens flare
> - 'Quake style' in game console

The current version can be downloaded from...
http://ds.dial.pipex.com/town/terrace/qg20/matt

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