| Submitted by , posted on 14 October 2000 |

Image Description, by I decided to get going with OpenGL, it's about time. I started playing with height maps and this is what came out after a few hours. Apart from taking documents like "Continuous LOD Terrain Meshing Using Adaptive Quadtrees", "siggraph96 - Real-Time, Continuous Level of Detail Rendering of Height Fields" and printing them at work so that I can learn something new., I'm thinking of the whole Texturing mechanism. Should my terrain contain more than 1 texture, how do I blend the textures ? I'm investigating into this at the moment.
regards
---
Ohad Eder Pressman
IMR

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