| Submitted by , posted on 29 February 2000 |

Image Description, by Here are some screenshots from ODEN, a game engine I am working on. ODEN currently features:

> - OpenGL rendering.
> - Huge landscapes (about 16 square km), rendered with dynamic LOD (not ROAM).
> - Static lightmapping of landscapes.
> - Supports .ASE models.
> - A simple window manager.
> - Extremely bad physics simulation.

ODEN currently runs in BeOS only. For the moment I intend to keep it that way since programming for Windows is an pain in the - you know - and programming for BeOS is pure bliss.
The game itself is in a very early development stage and is currently unnamed. The plan is that it will evolve into an action-strategy game, similar to Battlezone but with the emphasis on surveilance and futuristic weapons rather than resource management and machine-guns.
All feedback is welcome.
/Daniel Wesslén (wesslen@post.netlink.se)

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