| Submitted by , posted on 30 March 2004 |

Image Description, by This is a screenshot of a SH lighting demo I've been developing on and off for a couple of weeks. At the moment it supports:

> - AABB-accelerated preprocessing of scenes
> - diffuse shadowed transfer
> - SH rotation matrices for arbitrary number of bands
> - HDR probes for ambient lighting
> - approximation of local lighting
> - realtime recolouring with an OpenGL vertex shader

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