| Submitted by , posted on 13 July 2000 |

Image Description, by These are screenshots from my xonnel engine. I brightened them a bit because I think they are dark on some computers (this loses some of the ambience in them). I have been working really hard at producing a demo and so far this is all I could come up with. The screenshots do not do it justice in my opinion. As for the engine, it is not biased towards anything. I plan on using it for all kinds of games. Here is a little description :
Features:

> - Octree space partitioning
> - Quadtree continuous level of detail terrain
> - BSP rendering (not use for it right now, octrees are better with no pvs)
> - Quake MD2 loader (temporary)
> - Advanced particle system
> - Collision detection (with sliding)
> - Simple Physics
> - Reading of map file levels (I use worldcraft right now) or any level I can load
> - Automatic detail option for speed control based on framerate
> - Engine controlled through scripting for dynamic modification without recompilation (not fully done yet, wait till you see this)
> - Scripting done with the Seer scripting library
> - Sound done with the fmod sound library
> - Fast terrain Shadows (only an approximation though)
> - Dynamic Terrain Lighting
> - Dynamic Layers (like cloud, and water planes)

I would really appreciate feedback on the engine (although you haven't ran it). What do you think it needs?
Drop me a line at : lbantoin@ic.sunysb.edu

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