| Submitted by , posted on 28 June 2002 |

Image Description, by Linderdaum 3D Engine features:

> - Amazing 3D graphics. The game utilizes its own OpenGL-based 3D rendering engine using latest 3D technology, HW features, that allows obtaining vast, high detailed outdoor environments in real-time.

> - Dynamic lighting
> - Environmental reflections
> - Radiosity based lighting
> - Incredible atmospheric effects

> - Rain, snow, e.t.c.
> - Light scattering

- Particle systems effects (fire, explosions)
- Real-time projected shadows and caustics
- Complete shader system rendering support for OpenGL using latest HW features.
- Stunning per-pixel effects on modern HW (bump mapping, displacement maps)
- Up to 250.000 polygons per frame !
- Polygonal deformation of landscape in real-time - geomorphing.
- Advanced physics engine allows to calculate object's behavior unattainable for any previous RTS games.

- Realistic ballistics. The developed algorithms allow to calculate trajectories of projectiles in realtime, considering such meteorological and ballistic conditions as:

- air temperature
- air pressure
- wind strength and direction
- deviation of projectile's initial velocity from the regular value
- unit's mass
- landscape parameters
- Advanced scriptable rigid body and vehicular dynamics
- Huge 3D level maps. Up to 4096x4096 cells in size. You will need about 5 minutes to get from one side of the game world to another.
- User extandable, script-driven game engine.
- Immersive sound system featuring Dolby Digital 5.1, EAX 3.0 and OggVorbis playback (~MP3 alike), with support of OpenAL and DirectSound3D
- Engine is entirely written in Free Pascal and subdivided into multiple interchangeble DLLs. Sergey Kosarevsky
  [Linderdaum 3D Engine Team]
  http://linderdaum.gamedot.ru

[prev] | Image of the Day Gallery www.flipcode.com | [next]

Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.