| Submitted by , posted on 10 July 2000 |

Image Description, by I have done some improvements with my landscape. (See my latest contribution to IOTD.) Instead of divide n conquer I use a better height analyses, combined with triangulation. Instead of texturing in large blocks I use texturing in small blocks combined with alpha blending.
Programmed in Borand C++ Builder(4) and DirectX6

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