| Submitted by , posted on 02 June 2000 |

Image Description, by The landscape parade goes on... This is screenshots from my DX7 outdoor engine with some neat features like:

> - Quadtree culling
> - Rottger's LOD algorithm (not used)
> - Terrain generation (perlin) or loading (heightmaps)
> - Terrain texturing & lighting (not very great)
> - The standard stuff (Particle systems, gouraud shaded objects, spherical envmapping etc )
> - 3D sounds, using DirectSound3D

Greets Tobias - http://come.to/polygone

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