| Submitted by , posted on 22 October 2000 |

Image Description, by Here is an image from the Terrain System that I currently am working on. Some features/bugs are:

> - 1. No detail texturing yet. That will be next.
> - 2. Textures are blending at run-time (ala Black&White)
> - 3. Quad-tree culling of data
> - 4. Not really at all optimized yet.
> - 5. Number of base textures used for texture blending is unlimited.
> - 6. Texture caching to get some frame to frame coherence of texture generation.
> - 7. Simple LOD that has a bit of popping. (Crappy)
> - 8. Skybox sky
> - 9. Uses Direct3D

Right now it's running around 30-40 fps on a PII-350 with a Voodoo3 3000 with 16MB of RAM at 640x480x16bpp. I will get around to optimizing it soon enough. Right now there are too many texture state changes as well as the fact that I'm not batching my primitives into a vertex buffer.
If anyone is interested I can always post a demo for download somewhere. I can't guarantee that it will work on many video cards though. I wish Nvidia or 3Dfx or ATI would send me new generation cards. That would be sweet.
Later.
-Dion Picco
aka: Draigan
dionpicco@hotmail.com

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