| Submitted by , posted on 22 May 2003 |

Image Description, by Project Digital Nature. I've included only 2 pictures, but they illustrate the program capabilities not too badly. These pictures are rendered on GeForce4-Ti4200, at about speed 100fps. Here are some features of the rendering engine:

> - Terrain: using high resoultion light-maps (that increases reality, terrains shadows supported), up to 4 texture stages, (for example, 20480m x 20480m with detail level 10m). Larger terrains can be made of segments, this reduces memory & processor overhead, fractal terrain generator, real maps import capability as well.
> - Bump mapping.
> - Dynamical sky, (that means you can set any time in the environment and it will reflect real properties)
> - Clouds, up to 4 levels (not polygons).
> - 3D Terrain plants (trees, plants e t.c), fractal generator of trees which can generate large range of tree types (up to 65000 plants per sector).
> - Water, which includes such effects as: reflection, speculer highlights, transparency.
> - Cliff & snow texture generator, which optimizes using video memory.
> - External 3D objects render supports all the properties of materials (bump mapping, reflection, e t.c) real shadow volumes cast at all objects in scene.

The project is developed on VC++6.0, using Direct3D8.
E-mail: regmail@hotbox.ru

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