| Submitted by , posted on 08 April 2001 |

Image Description, by As terrain stuff seams t be quite popular: here are some shots of the stuff I've worked on some month ago. Features are:

> - Quadtree based cLod
> - AABB frustum culling
> - Detail Texturing
> - D3d8 rendering (using indexed trianglelists)
> - Terrain generation (perlin noise stuff)
> - only simple load-time vertex lighting by now (using sunvector + lightcolor) - the lower right shot uses red as lightcolor
> - md2-model support
> - skybox
> - simple collision-detection (interpolating between heightmapvalues)

The framerates for a 513x513 Terrain are between 40-50 (of course higher under certain circumstances) on my quite slow PIII-450 with a Rage128.

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