| Submitted by , posted on 22 June 2003 |

Image Description, by These are screenshots from a RTS game that i have been working on for some time that is finally coming into the stage where its at least marginally playable. Its notionally set in the 19th century although i haven't cared about keeping things historical. Probably i will add tank/aircrafts at higher tech levels and call it 19/20th century. Some current features includes

> - Most of the standard features found in todays RTSes
> - Economy system based on the principle that the player should be able to make interesting research/infrastructure decisions but still be able to concentrate on the battles.
> - Supply calculation for units on a level normally only found in some TBS wargames.
> - User modifiable AI, each hotkey group can be assigned its own AI loaded from dll files.
> - Fast pathfinding using a three layered approach.
> - Dynamic terrain, explosions will create craters and I will probably add some terrain changing units.
> - Random map generator that can take hint files to create unique maps.
> - Some nice graphic features like reflective water and dynamic clouds.

The screenshots shows

> - Overhead view of a battle
> - All out rocket fight
> - Zoomed out view of map color coded for supply level
> - Random map created with a rather unsubtle hint file

Of course there is a lot still to do including, unit graphics (pretty nonexistant at the moment), better unit control/AI, more units, out of game stuff (option, lobby etc), new terrain texturing.
The current work in progress version can be downloaded at www-und.ida.liu.se/~stejo127/spring.zip
//Stefan Johansson

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