| Submitted by , posted on 28 October 2003 |

Image Description, by These are shots from a very simple heightmap renderer written in C++ using OpenGL for graphics output. The terrains are generated using the Diamond-Square fractal algorithm, and smoothed using Gaussian Blurring. This is a single texture mapped over colored vertices, the lightmap is static (and includes shadows).
The upper image shows a small vehicle which behaves like a helicopter (flown with mouse/keyboard).
Get the program at: http://www.spforge.com/files/hmap.zip
Created by George "Symphonic" Filiotis

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