| Submitted by , posted on 25 February 2003 |

Image Description, by This is a compilation of screenshots from my latest project RoboBlast, a clone from good old Robotron 2048. It started out as a small game project but it has evolved into a "graphics playground" for me. Every new type of level I create features some kind of graphics technique I have never tried before. I started out with stencil buffer reflections (top-left) and basic dynamic lighting (middle-right), but the last two levels feature 3D grass (middle-left) and a 3D water shader (top-right).
You can download the demo with full source and VC++ 6.0 project files at Lone Wolves: http://www.jejik.com/
The latest feature I added was realtime Inverse Kinematics. I needed it because I wanted to have a huge squid with tentacles as one of the bosslevels. There's just a slight glitch in it: Sometimes the tentacle rotates the wrong way (see bottom two screenshots) while on other times it functions perfectly. If you have some experience with IK, I would appreciate your help! A more detailed description of the problem (and pointers to the IK functions in the source) can be found in the readme.txt included in the download.
A short overview of the other features:

> - OpenGL for graphics
> - DirectX for 3D sound and input
> - MD2 models
> - Particle engines
> - 5 normal levels and 2 boss-levels

Sander Marechal
Lone Wolves Game Developement
http://www.jejik.com

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