| Submitted by , posted on 07 May 2001 |

Image Description, by Well, this is the beginnings of a RTS game engine. It's in a bit of a mess at the moment I'm afraid, and the graphics are suffering badly from 'programmers art'. The transparency effects won't work properly on a lot of older graphics cards, don't blame me, blame their dodgy OpenGL support. Still, it's feature list is fairly long, if not that impressive:

> - LoD based on distance and terrain variation
> - Bodged "almost A* algorithm" for path finding
> - View frustum culling
> - Procedural landscape texture generation
> - Completely seamless texture tiling [a b*tch to do]
> - Shadow maps
> - Detail texturing [but only not if you've got a lame gfx card]
> - 3 kinds of units [only 2 are textured]
> - Some trees!
> - Lame particle effects
> - Rubbish sounds effects
> - etc

The code is fairly slow and unoptimised, it was more of a test of algorithms than an attempt to get a supa fly engine. You can download the source and executable from my website www.bsod.co.uk
Cheers,
TopcaT

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