| Submitted by , posted on 10 December 2001 |

Image Description, by Here are a couple of shots from my game-engine. The engine is in the development but its features are:

> - BSP/PVS/Active zone
> - Colored static & dynamic light
> - Collision detection
> - Vertex deformation
> - Volumetric fog
> - Texture animation (shader system)
> - Particle system
> - Bezie splines
> - Basic scripting support
> - Basic physic
> - Basic GUI
> - Sound engine

the next things I want to implement are

> - Shadow volume
> - multi-environment integration (landscape + space sim. + etc.)
> - multiplayer support
> - improve script system
> - improve physics
> - Realtime algorithmic texture engine
> - Mirror/Portal surfaces

Ive just released the first public preview of my Taurus engine. Taurus engine homepage is at http://project-taurus.narod.ru. There you can find more screenshots and more detailed information about the engine.
Alexander Vrublevsky

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