| Submitted by , posted on 06 March 2000 |

Image Description, by Here are some screenshots of my current landscape engine which is part of Power Render 3. The engine now features:

> - Direct3D rendering (DX7)
> - per pixel rippling water reflections using hardware bump mapping
> - raytraced terrain shadows and fractal heightfield expansion
> - dynamic and static soft shadows
> - color keyed shadows for things like billboarded trees
> - single giant terrain texture which is procedurally generated
> - fully deformable terrain

You can download the running demo from http://www.egerter.com.
Please report any problems to powerrender@home.com.

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