| Submitted by , posted on 27 February 2005 |

Image Description, by heres a couple of pictures of a vegetation system ive been working on, polygon counts are quite high from memory usually about 100k to 1000k, everything has bones (1000s of bones in some of the trees) yet it all runs realtime, which given the speed of todays cards/cpus aint much to brag about. the major problem is memory requirements, from memory my method uses some sort of paging system, where complicated things are built from smaller statements. eg fractals.

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