| Submitted by , posted on 15 November 2002 |

Image Description, by So it's been at least a week since the last ray-traced image here, so here's another one for you to enjoy! I wrote this as an assignment for my CS488 (Intro to Computer Graphics) course at the University of Waterloo. My raytracer supports:

> - spheres, cylinders, boxes, polygonal meshes
> - texture mapping of all primitives
> - reflections
> - CSG
> - bump mapping
> - specular, diffuse and ambient lighting
> - heirarchical models
> - automatic generation of bounding spheres for models

If you want to see a really large rendering of the above image (2048x2048 and about 2.1MB) click here. Cheers!

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