| Submitted by , posted on 01 October 2003 |

Image Description, by These are some screenshots of "elastic", a demo for evoke2003 held some weeks ago in cologne, germany (it came 4th). On the pictures you can see:

> - volume fog
> - per-pixel NDF shading (see Jan Kautz/Game Programming Gems 3)
> - mesh deformation/morphing
> - simple terrain rendering
> - metaballs (marching cubes algorithm)

We created our own 3d engine "SR" which has the following features:

> - highly portable and modular rendering system, very platform independent
> - full rendering sub-system abstraction (rasterizer, texture units, vertex unit, lighting, etc...)
> - importer/exporter system for image formats and 3d scenes
> - OpenGL rendering "driver" (D3D in the works)
> - plug-in based vertex- and fragment shader system
> - DOT3 + DUDV bump mapping
> - cubic environment mapping
> - ...

The demo and engine were coded using VC6 and doxygen. For more information go to http://www.pouet.net/prod.php?which=10748
Our group "science" (www.scyence.net) is still looking for talented 3d/gfx artists for future game and demo projects.

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