| Submitted by , posted on 02 April 2004 |

Image Description, by First screenshot of my new engine, featuring realtime per-pixel displacement. Only one triangle in this render. As no 3D hardware can handle true per-pixel displacement, it's computed by the processor. Seems a bit "rough" currently, because I've short circuited what I planned to code to get the first results. But I'll recode the displacement with every optimization and filtering planned.
Project's page: http://divide.3dvf.net/d2k4
feel free to send your comments to divide at 3dvf.net
Robin Lobel

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