| Submitted by , posted on 04 January 2005 |

Image Description, by My first submittance to this great site, my engine has reach it's adult stage so i should give it a go :) This image is from a game called Java Is DooMeD 2, a thank you to one of the greatest games of all time: DooM. My inspiration for a new engine came from my former programming work on a game called javaisdoomed. which can be found here: http://javaisdoomed.sourceforge.net
Some technical stuff.

> - The engine has both a hardware-( via JOGL ) and a software renderer, although the latter isn't touched for months.
> - The Compiler takes a .map file( for now it is just Q3 maps, but with some modification, it can also be DooM III, Wolfenstein etc.etc. map )
> - Brushes are created from the raw map file, along with surface properties for each surface
> - With this brushes a BSP tree is created, which main purpose is collision detection.
> - Surfaces never seen in the final, compiled level are automatically discarded-
> - With the remaining surfaces a portal-based rendering system is build, the portals are placed by the level designers, which give great flexibilty to the rendering pipeline.
> - After all this is done, lightmaps are created for each surface. And since each surface can have it's own properties, the detail of the lightmaps can also be adjusted.
> - The engine and compiler are totally written in JAVA, hence the name Java is Doomed;)
> - Basic physic are applied to every item in the level(gravity, water, flying) furthermore, there is collision detection and response( sliding along walls!! ).

Future things of expansion are, adding an outdoor 'renderer' as well, since the engine is portal based it could be achievable. And of course adding realtime lighting.
Cheers Paul

[prev] | Image of the Day Gallery www.flipcode.com | [next]

Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.