| Submitted by , posted on 08 January 2003 |

Image Description, by Over the past few years, I've had the honor of working with a team of extremely dedicated, talented, and far-out cool people, building an online getaway called There. As of today, you may reach it through the web site http://www.there.com/ (or at least you can sign up for the public beta test).
The top one is me, inside a club. The second is some members flying above Kantana Point. The third is a buggy gathering outside Mizmar Cafe. The fourth is the approach to the floating islands of Saja. The fifth is a member trying on some new clothes near Karuna Plaza.
Technical notes:

> - Design target is a GeForce 2 MX or original ATI Radeon, running on a Pentium III/800 with 256 MB RAM, with a decent 56k modem connection, running Windows 98SE or newer.
> - We often hit the design frame rate of 30 fps on the minimum spec machine.
> - Uses OpenGL, and requires hardware transform and lighting, as well as texture compression. Only the standard transform pipe is used. Avatar skinning code written in custom SSE assembly.
> - Written mostly in C++, served mostly from a scalable Linux cluster, with additional customization using ThereScript™ (based on Lua).
> - State-of-the-art online expression capabilities, using mood- expressing animation technology.
> - Many activities available where you can meet, hang out, participate, compete, chat, and express yourself. The world is big!
> - The entire world is a distributed physics simulation running in lock- step across the entire system. No cheating! If you hit my buggy with a paintgun, the buggy rocks from the shock.
> - In-world shops, catalog, auctions and Therebucks™ currency. Embedded internet browser. UI code written as Flash movies.
> - Built to scale much bigger than any current online virtual world or massively multiplayer game using advanced network protocols developed by company founders.
> - Developer SDK for adding to the world available.
> - We're hiring. Drop me a note if interested :-).

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