Rasterizing With OpenGL Question submitted by (21 October 1999) | Return to The Archives

| I want to use OpenGL as a simple rasterizer, skipping the TL stages (I do it on my own) but I also want to do z buffering and texture mapping so I have to give OGL my Zs thru glVertex3f or glVertex3fv but I think this uses the T engine, doesn't it? How should I do it. I'm having trouble trying to sleep...:) |

| Unless you're generating your vertices directly in screen space from some procedural source (like a rational Bezier) it is typically the "wrong" way to do things since you miss out on possible hardware geometry acceleration. In any case, the sample code you want to see can be found at:
http://www.berkelium.com/OpenGL/examples/index.html
Good luck!
Response provided by Tom Hubina

This article was originally an entry in flipCode's Fountain of Knowledge, an open Question and Answer column that no longer exists.

Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.