| Submitted by , posted on 11 December 2002 |

Image Description, by Hello coders, Here is a screenshot of my very last work: real time quite high quality soft shadows on geforce class hardware, using no extensions. Basically it is based on motion blurred shadows. I do so to be able to display many shadow volumes at the same time:

> - do not glclear alpha, do not use alpha for blending. Alpha is for shadows, nothing else, nah!
> - display shadow in alpha using the usual stencil volume
> - motion blur alpha
> - display quad as usually, using alpha buffer instead of stencil buffer

Other screenshots on my web site at:
http://tfpsly.planet-d.net/img/3d/Screenshots/SoftShadows/
A demo can be downloaded at http://tfpsly.planet-d.net/Files/demo.zip

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