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| Alex Champandard Click the name for some bio info E-Mail: alex@base-sixteen.com

| 07/01/1999, Introduction

The problem with tech files is knowing where to start... hopefully, once the ball gets rolling, i'll know what to wibble on about. You'll probably notice pretty soon that all i ever do is wibble :) Hopefully you'll be able to get some useful information out of my tech-files. If not, e-mail Kurt and tell him not to post my stuff anymore.

> - 01/05/2002 - A.I., Websites and Voxels
> - 03/05/2001 - State Of The Art Character Animation
> - 01/24/2001 - Alternate Programming Languages
> - 01/11/2001 - The Sound Of Silence
> - 09/20/2000 - Engine prototypes, yet more landscape LOD and hard body physics
> - 07/13/2000 - Good Practice (TM)
> - 06/13/2000 - Revision Week Indeed
> - 04/11/2000 - Escape From Inactivity ;)
> - 01/05/2000 - Generic Shaders
> - 12/03/1999 - Start Of Term: Lots Of Good Intensions :)
> - 10/06/1999 - Dynamic LOD, Landscape Generation and much more...
> - 09/22/1999 - Water Contest Entry: Rendering Raytraced Refraction with 3D Hardware
> - 09/16/1999 - More About Bezier Patches And Fractals
> - 08/11/1999 - The Right Landscape Engine For You!
> - 07/12/1999 - Leftovers From The Contest: Fixing TP7's Runtime Error 200 bug
> - 07/01/1999 - Introduction

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