| Submitted by , posted on 06 September 2002 |

Image Description, by This is a game prototype finished in may 1998, and released for the first time since august 2002. It represent about six month of work by the Isla Dragon team (12 peaples worked on it). The engine was a mix beetween two differents 3d technologies merged together, writen by two programmers.
Recommended configuration:

> - Pentium 200 MHz processor or higher
> - 32 Mb Ram internal memory
> - Windows 95/98/ME/NT/2K/XP
> - DirectX 5.0 or higher
> - 8x CD-ROM player or higher
> - 3D accelerated graphics card DirectX compatible
> - Soundcard with support for DirectX

Technical information:

> - Hardware render using Direct 3d.
> - Multiple materials rendering: RGB gouraud shading, texture mapping, additive transparency, color check transparency.
> - Management of 3d scenes with hierachised 3d objects.
> - Animated materials.
> - Dynamic and static lighting with projection of shades by ray tracing.
> - Animation of hierarchised objects in quaternions.
> - Very fast collision for actors / scene detection.
> - A basic AI was written for the scelettes ennemies.
> - Multi channels soundtracks.

You can find more information or download the game prototype here: http://pyro.akm.free.fr
Pyro Arkham

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