| Submitted by , posted on 27 May 2003 |

Image Description, by My name is Carl Pedimina and I'm co-founder of a technical and graphic sub-contractor company. Daarwind is a technical and graphic demonstration we have made in order to show our capacities. It was done in three months by four persons: one programmer (me) and three graphists. We have used our own game engine called Seed. Some technical information:

> - Use of Octtree for spatial partitioning
> - Skeleton Animation system (with animation blending)
> - Realtime shadow (using texture map)
> - Sound streaming
> - Daarwind (the main character) has 2400 polygons and about 30 bones
> - There's about 31000 polygons for the level (without dynamic objects)
> - Real time wind management (for the grass, the bamboos and tree leafs)
> - Multi texturing management (look at the reflection effect on pipes)
> - Particle system
> - Use of DirectX8.1 for 3D, Input and Sound

You can download a demo here: http://www.krysalide.fr/daarwind.php.
You can send me any comments via email or flipcode forum.
Cheers,
Carl Pedimina
Technical Director

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