| Submitted by Crowe, posted on 03 August 2001 |

Image Description, by Crowe While this is not done in real time, this is a particle system I have been working on for some time. It contains 4 distinct partcile systems and over 3000 particles per frame. While this is not an application but simply graphics, I wanted to share it with the rest, as it was quite an undertaking. I wrote the shader in Renderman's script and wrote the tornado script in 3dsmax's script. I can select a path and apply my script. The tornado will start on one side of the path and dissipate on the other. The funnel is fully animated and twists on its own via a noise modifier.
I have yet to add the debris element, but that is next, allowing random meshes to be used as debris within the tornado.

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