| Submitted by , posted on 01 November 1999 |

Image Description, by Sorry for not updating my column, but that will change very soon. In the meantime, here's a shot of what I've been spending my time on. A terrain function for my engine. In a nutshell, I'm reading a grayscale image to get the height data (that's the little image in the top right -- I scaled it way up so you can see it ... it's actual size is 16x16). I create a mesh of triangles to represent the terrain. I then read in 3 textures (grass, rock and ice) and blend them together based on height data, and create a custom texture with which to texture the landscape. It works pretty well, and ... well, there you have it.

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