| Submitted by , posted on 21 February 2000 |

Image Description, by This is a screenshot from my engine. It's a general purpose engine. Some of the current features:

> - directx, opengl
> - in/out scenes
> - scene graph
> - ambiante light
> - moving skies
> - moon, sun
> - fog
> - textures caching
> - terrain genration
> - layered textures
> - particle system
> - 3D picking
> - everything can be dynamic, no compiled level
> - scene describing langage
> - 3ds model importer
> - TGA textures importer
> - powerful texture mapper tool (with boning system)
> - Up to 150 000 (hundred thousand !) triangles per frame at 20fps on a K6-2 400 - TNT2

For more questions, write me at jeckl_@club-internet.fr. (NOTE for the french: I'm looking for a job in 3D programming ...)

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