| Submitted by , posted on 11 November 2001 |

Image Description, by These real-time images are taken from the Blueberry3D terrain visualisation toolkit. We are currently expanding Blueberry3D to a game engine, and it already contains a host of exciting features:

> - All terrain geometry is procedural (True dynamic detail adjustment to keep constant FPS)
> - Better computer or lower FPS yields more detail.
> - Procedural geometry includes

> - Bushes, trees and other vegetation
> - Roads (splines, adopts surrounding terrain for seamless integration, even in very uneven surroundings)
> - Rivers, water streams
> - Fences, walls
> - Layered ground (dirt, mud, rock, grass etc)

- OpenGL and DirectX 8 support
- Complete editor with support for many formats (including DEM, 3DS, PNG, JPEG and Shape)
- Scriptable physics engine
- Scriptable entity system
- Advanced weather effects (Wind, rain, snow, lightning etc)
- Volumetric shadows and light (flashlights, headlights etc)
- Environmental effects (water reflections, sun haze, volumetric fog etc)
- Sound
- Car racing game in developement, available fourth quarter 2002. This game is a totally new approach to driving games; wait and see...
  More information at: www.blueberry3d.com

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