| Submitted by , posted on 05 June 2002 |

Image Description, by These are a few images from a game I've been working on for quite a while, called Project - Raptor. If the name sounds a little familiar, it's because it was designed to be a 3d version of the typical top down arcade shooter (like Apogee's Raptor). I started working on this game because I wanted to create a demo to show game companies in hopes of getting a job in the industry (job offers are of course, more than welcome).
Some development info:

> - Uses OpenGL for rendering and DirectX for input and sound
> - A whopping 3 different weapons (Cannon, Laser, and Plasma)
> - Pickups including: weapons, multiplier (up to 6 shots at a time), health, shield, and extra points
> - Only one level since it is a demo
> - Semi AI (enemies can put a lead on the player based on their current weapon and the players speed)
> - Simple heightmap terrain that is loaded from a polygonal mesh
> - Standard particle effects for explosions, smoke, and plasma weapon
> - "Developer" settings available to turn on/off: wireframe (shown in bottom right screenshot), normals, bounding boxes, lighting, fog...
> - Custom plugins developed for 3dsMax to export the meshes and designing the levels (placing enemies, pickups...)
> - All programmers art (which is probably noticeable) except for the background space image

Development history (including screenshots along the way) available at my website: http://vostorus.home.mchsi.com
Direct download link to demo (2mb): http://vostorus.home.mchsi.com/game.zip
Note: I would recommend that you look at the Help screen and at the controls under the Settings screen before starting!
I would appreciate any feedback and would also welcome any questions!
Thanks,
Sean Smith

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