| Submitted by , posted on 02 September 2003 |

Image Description, by This is a pic of my work. It shows lightmapping for shadows and some water simulation including geometry animation via vertex shaders, dynamic cube-mapped reflections, transparency and shadows projected on water. The sun is simulated with a billboard and includes some secondary flares for the lens effect.
The geometry is composed of about 12k polygons and it runs at 27fps on a GeForceFx5800.
Thanks a lot.
Iņaki Ayucar.

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