| Submitted by , posted on 18 March 2000 |

Image Description, by Here is a screenshot of the terrain renderer I am currently working on. It uses voxeling technology. This 3d engine is my first ever Win32 graphics engine, so it is also kind of an experimental thing. Some of the features are:

> - Lightmapping
> - MipMapping
> - Bilinear filtering
> - Trilinear filtering
> - MultiTexturing
> - Skytexture
> - Depth ceuing

It uses DirectX 7, at this time it only supports software rendering, but I'am working on a Direct 3d version. I don't have a website at the moment, but you can mail me at jvisser@jvisser.tmfweb.nl

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