| Submitted by , posted on 20 February 2001 |

Image Description, by This is a screenshot of my rigid body simulator. I wrote this application to get into physics-programming and to understand the basic kinematic/dynamic behaviours. Fortunately I was able to work on this project as a school-project (so I got some more time and a pretty good mark, hehe :-). I only implemented 2d simulation because this makes things much easier and I hadn't too much time to code it. I also wrote a paper about the simulation basics (math) and some implementation notes, but as I'm from switzerland, it's written in german. At the current state, the application has the following features:

> - needs Windows / OpenGL
> - quite "user-friendly" GUI
> - load/save scenes
> - shape-editor
> - linear/angular motion (euler integration)
> - force-fields (linear, like gravity, and concentric, to simulate solar-systems)
> - springs (with damping)
> - collision detection (for convex shapes only)

You can download the binaries, the source and the paper (in german) from http://www.oxi.ch/rigidbodysim. I also wrote a small "user manual" to help you playing around with this simulator. Please go and download the application because the beauty of this software is motion, and that's lost in a screenshot ;-)
Hope you enjoy it . . .

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