| Submitted by , posted on 11 December 2004 |

Image Description, by These are a couple of screenshots from Dawnspire, a fast-paced tactical RPG being developed by Silent Grove Studios. Our team consists of six people, two programmers and four artists/animators/designers who have been working on this in our spare time for about a year and a half, unfortunately it’s a scarce resource but we’re slowly getting there =).
The graphics engine is DirectX 9 only and uses vertex and pixel shaders for just about everything. Our target system at the moment is a 2GHz PC with a Radeon 9700 Pro level graphics card.
Some features:

> - Diffuse / Bump-mapped terrain built from a height map. Supports up to four texture layers per node and vertex coloring.
> - Diffuse / Bump-mapped objects with specular highlights.
> - Projected cloud layer on terrain, objects and creatures.
> - Hemisphere lighting for ambience.
> - A mix of Stencil Shadows (using double sided stencil and extrusion on the GPU) and “decal” shadows.
> - Skeletal animation
> - Animated grass and trees that bend in the wind.
> - Animated bump-mapped water (currently only reflecting the sky, in the future we plan to have it reflect pretty much everything).

More information about the game and the team can be found at http://silent-grove.com
/ Anders

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