| Submitted by , posted on 15 December 2001 |

Image Description, by This is a very early beta screenshot from our upcoming game. The game is sort of a Double Dragon clone with pre-rendered 3D scenes. The game engine currently supports the following:

> - uses SDL, thus is cross-platform
> - can load actor files which define all animation frames and animations
> - actor files can contain scripts; these scripts actually define the entire game: how does a player move, with which key, and what happens when a player is hit?
> - the entire game (and engine) is written in C++, resulting in very clean, understandable code, and since we plan on releasing the game source code as part of the engine SDK, this is quite positive, don't you think? :)

This is what is currently on our todo-list:

> - give the scenes an even more 3d "feeling" using a moving camera while pre-rendering all scenes
> - background of scene will move seperate from the scene itself, giving more depth

Anyways, this was our humble submission for the IOTD.
Best Regards,
Epidemi & Divide
T!S
http://www.holy3d.com

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