| Submitted by , posted on 01 November 2004 |

Image Description, by What you see here is my little toy engine (heavy OOP) I like to play with a lot... I just found the time to plug in ODE 0.5 and I really love the actual simplicity of that rigid body physics engine - so I simply had to post that image.
And here come the engine's features:

> - Normal mapping
> - Depth shadow mapping
> - Extensive material system
> - Multipass rendering
> - Rigid body physics (through ODE)
> - Support for a few 3D formats (MD5, Dawn NMB, MAX through a exporter plugin)
> - Should run on XBOX (I wouldn't know - don't have a XDK)

Still missing:

> - Sound
> - Some decent apps / games
> - Networking
> - Scriptable materials
> - (your favourite feature goes here)

I intend to release the source under the GPL for ages now but never find the time to actually do it. I already set up a sourceforge project featuring a discussion board, a mailing list and a wiki, but I guess that doesn't make much sense without releasing it I guess.
To see more screenshots please visit: http://fox.sourceforge.net
Grettings,
Alex

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