| Submitted by , posted on 22 July 2000 |

Image Description, by This screenshot was taken from "Pokemon Hunter", a little arcade game that I wrote as an antidote to the Pokemon hype. The game features all your favorite Pokemon, placed at the receiving end of a big, nasty gun. From the technological point of view, the game is nothing special. The sprite graphics were done using OpenGL, and particle systems were used to render blood spats and shotgun pellets. The Bass audio API was used for sound effects and background music. I wonder if there's a safe way to distribute this game without getting sued by Nintendo?
Tom Nuydens
(Delphi3D - www.gamedeveloper.org/delphi3d)

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