[Delta Bravo] -main-
 

Delta Bravo

Site
-News
-Archive
-Staff
-Contact
-Forums

Reviews
-TFC
-TF2
-Library
-Criteria

Editorials
-Insights
-Archive
-Screenshots
-Interviews

Technical
-File news
-Mods
-Patches
-Misc
-Servers
-Conduct

 

Date: 10-28-99 Teams: 2
File: biolab.zip Players: 4-8
Game: TFC Size: Small
Briefing: Fast and furious SPAM-fest.
  Biolab

The 'Training Facility'

Research Lab

Toward the Flagroom.

Download Now

Author: Gekko | Reviewer: Wedge

Objective:

This is your typical Team Fortress style Capture the Flag map. Get the enemy flag from the enemy base, bring it back to your capture point to score. Scoring is independent of your own flag's status. Your team can not touch your own flag, even after the enemy has taken it and you manage to kill the enemy flag carrier. Instead you must wait 60 seconds for your flag to return.

Scoring:

You can score points by either killing an enemy player (1 frag) or capturing the enemy flag (10 frags). 10 team points are awarded to your team for each Flag Capture achieved by any member of your team.

Evaluation:

The structure of the map is sound. I didn't notice any glaring flaws with regard to texturing, brush work or entity work. Everything works the way it is supposed to. There are several vent routes that either gain you an elevated position over the main area or afford a back route into the flag rooms. Part of this ventelation system has a door leading to a room I can not enter. The doorway electrocutes me no matter how I try to get through it. It appears to be a respawn room of some sort. My only major gripe with the physical layout is that you can actually see from one spawn room to the other. This makes for some r_speed concerns, approaching 800 in some places.

The basement sports some nifty wall gadgets and a pit with some Xen Plants in it -- An Anomolous Materials Lab. If you go down and visit our friends from elsewhere, please note that they aren't really friendly. Due to all the flotsom and jetsom in the Xen pit it can be rather difficult to get out. How does this Biological Research Facility tie in with a crate-filled Training Facility? I don't know...

Being able to see from one respawn to the other across the busiest part of the map makes for some very poor game play. Not having any spawn protection (i.e. Spawn Sentries) can make it difficult to get into the game. Nothing is more aggrevating than respawning to see a room filled with flames, nails and gas grenades. This map is small enough that it probably would do just fine with no grenades at all.

Everything is in a fairly intuitive location, getting from one place to another is not difficult. All of the "back roads" to and from the flags require the use of a ventelation system. The only quick route was straight through enemy forces (and grenades). Usually while being dizzy, gassed, burned and poisoned.

The only Teamwork that can really be used is to out-spam the enemy and hope you can get through your own grenade barrage. The typical Team Fortress Capture the Flag setup doesn't afford much chance for actual team work, as a capture can be accomplished by a single player running flags on their own. Scout foot races are very common on this style of map. Utilizing the vent routes to avoid the grenade fields makes a scout the most desirable class, as they are still quite quick when crawling through vents.

Strategy is fairly simple: get in, get flag, get out -- spam as necessary. There were no hard-core choke points, so getting around defenses was fairly simple; even if you didn't just spam your way through it. Nothing earth shattering here.

Verdict:

I won't be joining any public servers running this map. Small, decent structure. Very limited with regard to nifty game play. Teamwork and strategy are almost non-existent. Could be fun in a small controlled environment. Public play will quickly degenerate into a spam-fest. Download it if you are looking for a small LAN party map.

Section Sub-Section Score
Design Construction 5
Theme 4
Playability Layout & Mobility 4
Tactics Teamwork 4
Strategy 3
Overall -[ 20 ]-

 

Delta Bravo Final Score: 
- 20/50 -

Download Now

 

 

 

All trademarks are property of their respective owners.
Content and graphics of this site ®1999-2000 Delta Bravo.