Map Name: Cease fire 
                Author: Gustavo 
                Map Type: Capture the flag 
                Web Site: http://www.planethalflife.com/gustavo/ 
                Download: ceasefire.zip 
                 
                 
                  
                    
                       
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                Scoring:  
                Shutdown the enemy generator, grab their flag and return it 
                  to your base to score 10 points for your team and 10 frags for 
                  you. 
                Overview: 
                Computer problems won't stop me from missing another level 
                  of the week. And to compensate for not doing my job sooner, 
                  this week, i bring you a goodie of a map. 
                Cease Fire is a map created by non other then fame HL mapper 
                  Gustavo. Want good looking? This is the map for you. But does 
                  it play well? Keep reading. 
                Description: 
                Cease Fire is a "shutdown" style map we've all learned 
                  to loved. But the map itself is what makes this map stand above 
                  any other: it's a beauty! Gustavo made very good use of some 
                  of the default HL textures, as well as a few custom textures 
                  such as the very fitting cliff texture you see all over the 
                  map. 
                Since it's a shutdown style map, you need to make your way 
                  into the very back of the enemy base in order to shutdown the 
                  generator which is powering the lasers guarding the flag. Nothing 
                  new here, except that the map is a very defense friendly. With 
                  many platforms and elevated areas to put your sentry gun on, 
                  you can quickly put an end to that pesky medic trying to push 
                  the otherwise easily accessible button. Another thing to make 
                  the enemy rethink their strategy, is the long hallway going 
                  straight through the base from the battlements to the generator, 
                  which is the only way to get there without coming from the "Open 
                  fire" style tunnel leading into the flag room. This long 
                  and narrow hallway is perfect for snipers waiting for an easy 
                  kill. But after playtesting the map, it was a minor issue that 
                  a rocket or too couldn't handle. 
                After successfully shutting down the generator, a short walk 
                  (or should i say, a "mad dash") for the flag room 
                  is all that stands between you and flag. The very nice flag 
                  room itself is outdoors and also quite large. Expect some heavy 
                  defense when trying to grab the flag. Using a class that can't 
                  rocket/conc jump while coming from the tunnel means you will 
                  have to use the slow elevator which leaves you vulnerable to 
                  enemy fire. Snipers in the flag room are also something to look 
                  for since it's still a fairly long walk to safety after grabbing 
                  the flag. 
                The tunnel is also very large, giving you plenty of room to 
                  do a quick conc jump to get you around the corner towards your 
                  base. But the very nicely crafted and fitting architecture all 
                  around you will make it worth while. 
                Lighting all over the map is reminiscent of a desert, with 
                  plenty of light coming from the sky. You won't find any pitch 
                  black areas here in this map! 
                Conclusion: 
                Cease Fire : The "shutdown style, Open Fire looking, desert 
                  lit and just plain good fun" map that's another must have 
                  for your tfc map folder! Wether it's on a public server or a 
                  clan match, it's sure to please every type of player, regardless 
                  of your favorite class. 
                -BlackPanther 
                
                  
                     
                        
                          
                            
                               
                                BlackPanther's 
                                    Mapping Guide  | 
                               
                               
                                How do 
                                    you make a shutdown style map? 
                                     
                                    Shutdown maps have been gaining popularity 
                                    ever since the original map (Shutdown) has 
                                    been released. The basis of the map is to 
                                    deactivate lasers (or something else) in order 
                                    to get access to the flag. 
                                  This may be done with just a simple func_button 
                                    triggering a multi_manager that in turn, triggers 
                                    the env_beam entities making up the lasers. 
                                    But it's a good idea not to use the damage 
                                    setting of the env_beam to make the enemy 
                                    think twice before taking the leap. The entity 
                                    just isn't suited for it, and it can not work 
                                    everytime. It's best to make a trigger_hurt 
                                    where there lasers are that is also turned 
                                    off with the multi_manager.The rest is standard 
                                    CTF entities for the flag capture. Don't forget 
                                    to give the button a "delay before reset" 
                                    value. 60 seconds should be good, but it all 
                                    depends on your map's layout and how much 
                                    time it takes go get from the button to the 
                                    flag. 
                                  Also, a nice thing to have in your map is 
                                    a vox that yells out something like "Warning! 
                                    Security systems deactivated!" to let 
                                    your team knows when your flag is vulnerable. 
                                    But if you do, i beg you NOT to go crazy with 
                                    the "volume" setting. Setting it 
                                    to 4 is quite enough. 
                                  -BlackPanther 
                                  Shutdown-Style 
                                    Map Tutorial @ TF Mapped 
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