The new textures look great |
More faster paced action compared to 2fort4 |
Much more ammo in top spawn room |
One way in (left) and one way out (right) of the top spawn/ammo room |
Two corridors in the basement lead into a larger flag room |
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"The sixth revision of the popular 2forts map.
Two teams battle it out for honour and glory!
It is capture the flag style map, with the following objectives:
The blue team must capture the red flag from the basement of the enemy
base, and take it to the battlement of the blue base.
The red team must capture the blue flag from the basement of the enemy
base, and take it to the battlement of the red base.
Each team must try prevent the opposing team from achieving their objectives.
If the flag carrier is killed, they drop the flag to the ground where it remains
for 30 seconds after which it returns to the basement. Unlike standard CTF,
team members cannot return the flag by running over it.
Rationale behind the major changes from 2fort4 =>< 2fort5:
- Moved basement spawn points upstairs: this was to make it easier
on attackers in the basement, so that when they kill defenders in
the flag area they have a bit more time to get the flag.
- Rearranged flag corridor: this was to make it a lot harder to have
all the defense concentrated in the basement.
- Blocking spawn rooms behind one-way doors: this was to try and prevent
respawn campers.
- Texture changes: to make the map a little easier on the eyes :) Extra thanks
goes to Someone (and Network) for this.
- More armor and ammo: to handle more players better than 2fort4.
- Less health: to make medics more necessary in big team games."
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