The red teams open area. There is plenty of sniping positions for snipers now. |
The first large room upon entering the red base. The red spawn/ammo room is on the right |
The ramp room, which allows access to the flag in the basement |
The flag is located in the basement. There is three ways into this room and only one way out. Unless your an airscout in MegaTF. |
This ladder leads from the water pit into the flag room |
A view from the sniper nest in red's courtyard. The three arches lead into blue's courtyard. |
A large tunnel links the two bases and provides cover from the snipers |
Blue's open area, the ramp on the right leads up to the entrance to the blue base. |
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"This is a standard TeamFortress CTF style map.
There are two teams to this map. Blue and Red.
POINTS SYSTEM:
10 team points for each capture
10 frags for each team member for each capture their team
makes.
Individual frags count in this game.
CHANGES FROM 2NIGHT1:
- One of the ducks has gone walkabout :)
- Outside has been split into two seperate areas, with extra passageways to and from each
- Lava in lower tunnel replaced by slime
- Extra clip brushes to prevent 'sticking' in key areas
- Doors added to some main crate room entrances/exits
- Watefall section replaced with rocky tunnel
- Some textures replaced with imported Q2 textures
- Several secret 'features' added
- Entrance to slime/lava tunnel improved"
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An underground slime tunnel links blue and the red ramp rooms. |
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JMC Star Rating: |
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Just one of the secret area's above the first room into each teams base |
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The capture points are located in each teams ramp room |
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