JMC's Team Fortress Map Zone
Team Fortress

2Night2
(Midnight Rumble 2)

Team Fortress
(JMC's TF Map Zone)

Map Name: 2Night2 (Midnight Rumble 2) Author: Matt Wilson ([EQ]Edge)
The red teams open area. There is plenty of sniping positions for snipers now.
The first large room upon entering the red base. The red spawn/ammo room is on the right
The ramp room, which allows access to the flag in the basement
The flag is located in the basement. There is three ways into this room and only one way out. Unless your an airscout in MegaTF.
This ladder leads from the water pit into the flag room
A view from the sniper nest in red's courtyard. The three arches lead into blue's courtyard.
A large tunnel links the two bases and provides cover from the snipers
Blue's open area, the ramp on the right leads up to the entrance to the blue base.

"This is a standard TeamFortress CTF style map.

There are two teams to this map. Blue and Red.

POINTS SYSTEM:

10 team points for each capture 10 frags for each team member for each capture their team makes. Individual frags count in this game.

CHANGES FROM 2NIGHT1:

  • One of the ducks has gone walkabout :)
  • Outside has been split into two seperate areas, with extra passageways to and from each
  • Lava in lower tunnel replaced by slime
  • Extra clip brushes to prevent 'sticking' in key areas
  • Doors added to some main crate room entrances/exits
  • Watefall section replaced with rocky tunnel
  • Some textures replaced with imported Q2 textures
  • Several secret 'features' added
  • Entrance to slime/lava tunnel improved"



An underground slime tunnel links blue and the red ramp rooms.


JMC Star Rating:
5 Stars
GL optimised Teamfortress map


Just one of the secret area's above the first room into each teams base


The capture points are located in each teams ramp room


DownLoad(UK): 2Night2.zip
DownLoad(USA): 2Night2.zip
Archive Size: 993KB

(JMC's TF Map Zone)