JMC's Team Fortress Map Zone
Team Fortress

Outpost2
(The Outpost v2.0)

Team Fortress
(JMC's TF Map Zone)

Map Name: Outpost2 (The Outpost v2.0) Author:grimm [502]
Two forts face each other
View from one of the bunkers
Inside one of the bunkers
Underground bridge between the two bases
Secret underwater tunnels lead into the enemies base
There is two Ammo / Spawn rooms filled with plenty of goodies for your team
Front door of the blue base

"This is a variation of the usual & popular Capture the Flag Team Fortress Maps. Two forts face each other, and two military forces of space marines struggle for domination.

The action takes place on a remote but strategic outpost. Two Clans have been able to seize control of the compound, also making sure their SlipGates will pump a steady flow of reinforcements as the battle rages on.

This map was designed with the player in mind. Efforts were made to make the map both eye pleasing and interesting in gameplay. I have taken into consideration many comments from players, and various web pages, aimed to help map makers create a map that will interest players of any class and style of play.

Points of interest:

  • SECURITY SYSTEM Each base has a Security System, which can be activated and de-activated by any class from either team. It's easier to destroy than it is to create.

    The security system will also warn of spies, so keep your eyes peeled.

    Unlike many maps, I have made this security system broadcast the ALARM messages to each team player, so no one has to just stand there and stare at some texture.

    Here are some usefull details to know.

    ON Switch health 1000 OFF Switch health 500

    Switch Delays 120 seconds

  • BUNKERS There are four military bunkers placed in the courtyard, surrounding the landing pad. They have their advantages and disadvantages. It will be for the player to figure out!

  • THE UNDERGROUND The underground system of tunnels, connects all four bunkers and offers a way into the water and sewage system.

  • THE BRIDGE Should it stay? Or should it go? In larger games, the underground could play a large role, since enemies could secure the bunkers closest to their enemies and put dispensers and certain personnel such as medics for before assault ready. Not to mention scouts will play a more important role, trying to notify their teams of hidden troops. The bridge can be both an advantage and a disadvantage."



JMC Star Rating:
4 Stars
GL optimised Teamfortress map


Four military bunkers are located in the courtyard


DownLoad(UK): Outpost2.zip
DownLoad(USA): Outpost2.zip
Archive Size: 729KB

(JMC's TF Map Zone)