JMC's Team Fortress Map Zone
Team Fortress

Outpost3
(The Outpost v3.0)

Team Fortress
(JMC's TF Map Zone)

Map Name: Outpost3 (The Outpost v3.0) Author: grimm [502]

"This is a variation of the usual & popular Capture the Flag Team Fortress Maps. Two forts face each other, and two military forces of space marines struggle for domination.

The action takes place on a remote but strategic outpost. Two Clans have been able to seize control of the compound, also making sure their SlipGates will pump a steady flow of reinforcements as the battle rages on.

Points of interest:

  • SECURITY SYSTEM Each base has a Security System, which can be activated and de-activated by any class from either team. It's easier to destroy than it is to create.

    The security system will also warn of spies, so keep your eyes peeled.

    Unlike many maps, I have made this security system broadcast the ALARM messages to each team player, so no one has to just stand there and stare at some texture.

    Here are some usefull details to know.
    ON Switch health 1000
    OFF Switch health 500
    Switch Delays 120 seconds

  • BUNKERS There are four military bunkers placed in the courtyard, surrounding the landing pad. They have their advantages and disadvantages. It will be for the player to figure out!

  • THE UNDERGROUND The underground system of tunnels, connects all four bunkers and offers a way into the water and sewage system.

  • THE BRIDGE Should it stay? Or should it go? In larger games, the underground could play a large role, since enemies could secure the bunkers closest to their enemies and put dispensers and certain personnel such as medics for before assault ready. Not to mention scouts will play a more important role, trying to notify their teams of hidden troops. The bridge can be both an advantage and a disadvantage."



The underground is divided by a bridge and water. The bridge is detpackable.


JMC Star Rating:
5 Stars


The flag is located deep within the walls of each teams base


The capture point is located on the wall on the top floor of each teams base.


The open area between the two bases has four bunkers. The bunkers make very good locations for snipers.
Closeup of one of the bunkers
A ladder leads up into each bunker
A sniper defends from inside the protection of the bunker
Just inside the base there is a grate which could be used by a demoman to rain grenades down on the incoming enemy
The ramp room can be defended from behind the crates by snipers and engineers
An autosentry waits for enemy coming up the ramps
The ammo/spawn room is well filled
The security system is located on the top level
DownLoad(UK): Outpost3.zip
DownLoad(USA): Outpost3.zip
Archive Size: 993KB

(JMC's TF Map Zone)