"Two prison complexes. The object is to penetrate and get the key to
the nerve gas switch from the wardens office. Then make your way to
their(the enemy) gas chamber and trigger the nerve gas. This will kill everyone
on the map except you, and 6 lucky people at each fortress that make it to the 12
gasmasks. The gasmask doors will only open once the switch has been triggered at
the other fortress. Gas does not kill you in water.
Their are 4 sets of lights that trigger off the enemy at each fortress. Use
these for spy detection.
The mine is accessed from the deep water pit. The demoman must blow the
fallen rocks out of the way, then blow a hole in the other teams prison
yard. The fallen rocks can be opened and closed repeatedly by demomen."
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Front of each prison is divided by a pool of water |
Looking down on the main enterance into blue base |
Enemy gas chamber were you need to bring the key too |
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