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Sub_hunt
(SUB_HUNT)

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Map Name: Sub_hunt (SUB_HUNT) Author: Ian "Threaders" Threadgold
The Hunted's starting point
The hunted's bodyguards start outside of the car tunnel.
The Hunted must first exit the tunnel and follow his body guards to the safety of the Sub. The first building you must pass through is the warehouse.
Be careful when leaving the warehouse as snipers will be waiting for you on the rooftops. Take the path on the right.
A sniper takes aim at the Hunted. Soldiers can rocket jump at this point and get up onto the rooftops.
Go through the alley way.
Now you have a choice of two routes. Left or right.
If you take the right then watch of for a sniper hiding behind the crates.
Snipers can get into the sub and wait for the Hunted
The last area is full of places for snipers to lie in wait. The body guards must clear this area for the Hunted to get through to safety.

"Hunted - Assassination / Escort

Objective:
The Hunted must reach the Submarine alive. The Assassins need to kill The Hunted. The Bodyguards need to protect The Hunted.

Scoring:
If The Hunted dies, the Assassins get 25 points. If The Hunted reaches the Submarine, he and the Bodyguards get 50 points.

Other Notes:
Whenever The Hunted dies or makes it to the Submarine, all players are moved back to their starting positions."



Hunted takes a swim beside the sub.


A sniper looks down on the area with the sub.


The button nearest to the sub must be pressed.


JMC Star Rating:
4 Stars


Once the button is pressed the sub door will open allowing the Hunted to escape.


Sub_hunt - The area with the sub is the most detailed part of the map.

JMC


DownLoad: Sub_hunt.zip
DownLoad (UK): Subhunt.zip
Archive Size: 682KB


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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\TFC if required.
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