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    The defense of 2fort5 can sometimes be difficult to set
    up due to the many entrances to the base. The following deep defense has the following
    advantages:
      - The enemy must travel a long way into your base before dying limiting
        the amount of attack runs
 
      - It doesn't matter how many "tricks" your opponent knows
        there is no easy way to circumvent the defense.
 
      - An attacking enemy will be facing at least 3 defenders and a sentry
        gun no matter which way they approach.
 
     
    The roles for the defenders are as follows: 
    
      Soldier 1 - Guards the lift shaft.
        When resupplying he should throw a nail grenade into the lift shaft corridor to halt any
        attacker while resupplying.  
       
      Soldier 2 - Watches towards the
        bottom of the spiral. If he hears anyone coming down the spiral he should prime a grenade
        and toss it into the killing zone at the bottom of the spiral at 2-2.5 seconds after
        priming. When approached by multiple enemy he should throw one nail grenade into the
        killing zone. When necessary to resupply he should throw his 2nd nail grenade into the
        killing zone and resupply. The nail gren should explode just as he returns to his
        position. If Soldier 1 Is killed he turn around and engage the enemy after he has thrown
        his nail grenade into the bottom of the spiral. 
       
      Engineer - Builds a sentry to lvl1,
        gets a discard from the demoman and immediately upgrades the sentry to lvl2 BEFORE putting
        any ammo in it. Once the sentry is to lvl3 he should build a dispenser and wait in the
        corridor for someone to try and come through the dispenser. If possible he should be
        positioned so he can also see into the flag room. 
       
      Demoman - His initial job is to
        supply the engineer with a discard so he can upgrade the sentry to lvl2 straight away.
        Once he has discarded he is to place pipebombs in the marked areas so that an approaching
        heavy will not be able to throw a grenade at the sentry gun. If the enemy does manage to
        kill the sentry then he should SPAM MIRV's everywhere and lay pipes all about so that when
        he dies he will take enemy with him. 
       
     
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