TF basics

The aim of the game

TF is a team oriented game where the objective is usually to capture the enemy flag whilst protecting yours. This sounds the same as Capture The Flag (CTF) but TF has the addition of Classes which create a whole new atmosphere.

There are a few exceptions to the flag capturing objective, maps such as 'the hunted president', 'border crossing', 'spazball' and a couple of others have different objectives as detailed later.

Team Fortress is a TEAM game, which requires team members to work together to achieve the objectives. Often server admins disable individual frags from the score system so that players are more inclined to actually play the game as designed instead of just playing DM with different classes.

Your role

When a map starts you should consider what your role will be for the map. Often on public servers everyone goes for glory and goes offense and defense lacks. This usually ends up with lots of captures for both teams and close score lines with no clear victor. More experienced TF players will usually go defense at first to try and measure the effectiveness of the enemy offense. Playing on public servers can be a real work out for defenders as you are ensured that hoardes of enemy will come charging to your position keeping you busy. If your team manages to capture and the enemy manage to capture you are both tied. Alternatively if no-one captures you are both tied. The only way to win is to capture the flag AND stop your enemy from capturing.

Playing defense

Playing defense is the most critical role in the game. On public servers a solid defense near the flag will often catch the enemy offense unaware resulting in lots of gibbage. If you can stop one offensive rush whilst the enemy do not stop yours then your team will be one capture ahead. Defense works really well when you work together with someone you know to defend a bottleneck in the map. A soldier and engineer team working together work really well if the engineer, soldier and sentry gun have overlapping fire zones where the enemy haven't much room to manoeuvre. An example would be in the basement of 2fort5 with:

When playing defense there are a few rules to remember:

Playing offense

Playing offense is the most "glorious" role in the game, fame and fortune is yours if you can cap the flag. Normally offense is a no brainer on public servers if you are playing against relatively unskilled enemy or enemy with no co-ordination.

Faster classes work best, and the spy usually has absolutely no problem getting to the flag.

If you can co-ordinate with a team-mate you can use a "dragging" technique. This is where one of you approach and engage the enemy with the aim of drawing them away from their defensive position and open a hole in their defense where your team can infiltrate the base unsighted and unengaged. This works well in 2fort5 with a soldier rocket jumping onto the balcony and entering the top room, firing on any enemy guarding the ramp room, drawing them towards the grate (pretending to go to the spiral) whilst a group of pyro's, scouts or demomen rush up the ramps and down the lifts.

When playing offense there are a few rules to remember: