|  
             Sueto TFC Writeup 
              March 24, 1999 
            Ok Docs here is the brief scoop on the Team Fortress Classic 
              Preview... 
            I had the pleasure of previewing it in Dallas, Texas at the Extreme 
              Ahnilation Tournament. Clan Erinyes and Aftermath were both in attendance, 
              along with The Kindred (my clan hehe). We were first introduced 
              to the game by Paul, better known as Battler[CE], he was our host 
              for the occasion and even introduced us to John Cook. The clans 
              even got to do some matches on the Team Fortress Classic playing 
              the ol' stand by: 2forts. Which looked mighty nice, gibs never looked 
              better. The Well Ithought to be the most impressive. Canalzone even 
              got a face lift on this go around by taking out a few cap points 
              and changing the map around. Of course not to let the meds down, 
              I played the class to its death (which happened many times due to 
              the fact some of the other classes are a little stacked).  
            Now recently Excal and I have had the honor of previewing it for 
              ourselves on our own machines. Needless to say its awesome. I encourage 
              all you meds out there to get your hands on Half-Life A.S.A.P. Just 
              a few things we need to know as meds in the mod for Half-Life. The 
              following is what I thought to be some new things that may affect 
              us most. 
            The Beloved Bio-Weapon - 
              Gone. That's right it's gone, it's more like a bio-kit now, we drop 
              our beloved axes for a little box. Looks like that tri-corder thingy 
              from the original Star Trek episodes. Makes a little funny noise 
              when you use it, but still does the same ol' job. 
            Conc Grens - 
              Still there but with a different wrapper. plus the old style conc 
              is back, doing those dizzy circles, no more spazing out all over 
              the place. its back to the old skool conc. Be aware though meds, 
              I havent been able to conc out of water, but conc jumps by land 
              are still possible. The timing will take a little getting used to, 
              the gren timer wavs that people have been using in the QuakeWorld 
              version should still work, but be ready to make those gren scripts. 
              The distance and speed these conc throw you at will take a little 
              getting used to. When that gren goes off, you are sailing. They 
              make you travel a pretty far distance at a high velocity. 
            The Super Nail Gun - 
              Ain't so super right now. Our bad boy weapon doesn't seem to have 
              the same impact as the quakeworld version. I dumped a whole round 
              into a soldier and it seemed like it did nothing. Also the reload 
              of the weapons is a little different. There is a slight pause when 
              switching between the guns. 
            General Information -  
              The movement takes a little getting used to. The "crouch" 
              key is also in this version as it is in the HL game. The mod comes 
              with a good base config editor with lots of options in it, so take 
              a look at it and get a base config to tweak. Get used to new sounds 
              of people yelling for help. The gun will definately take some getting 
              used to. Overall I was very impressed over the amount of work these 
              guys have put into this mod. It is sure to keep the TF scene alive 
              and kickin' until TF2 comes out.  
            Sueto 
            P.S. Screenshots pending... 
 |