Coop? Did anyone say Coop?

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## Coop? Did anyone say Coop?

QExpo is approaching (delayed to start at the 15th August) and it just so happens that I got a cheap server under my control for this month. I wanted to publish it during QExpo but since it is delayed I decided to do so anyways (as I am not sure how long I’ll be able to keep it, definitely no longer than 2 weeks).

So, if you want to play a specific map or mod, just ask. If it requires a certain server, make sure to mention it.

Right now it is running:
212.72.189.140:26000 = Darkplaces server with Warpspasm. You must connect with Darkplaces (even though FTEQW supports the protocol, it is jittery and crashes on the later map at the time of writing). I know this sucks, especially since it makes playing anything but the start map impossible for me…
Use “-hipnotic -game quoth -game warp +connect 212.72.189.140:26000″ to join.

212.72.189.140:26001 = ZQuake server with Travail. ZQuake is recommended as client, any QW client should work though.

212.72.189.140:26002 = Good old nightmare Quake coop. QuakeWorld once again.

I have no idea how it will perform, please report any suckyness here (or in IRC: Spirit in #qexpo on irc.anynet.org).

06.08.2008 in quaddicted.com | 13 Comments »

### 13 Responses to “Coop? Did anyone say Coop?”

1. sielwolf Says:
   06.08.2008 18:58

   wtf is up with DP anyway, it’s basically unplayable since years ?!

2. Anonymous Says:
   06.08.2008 23:36

   What do you mean? Darkplaces work just fine for me.

   I don’t like the rtlights though. It makes most maps look like crap.

3. RickyT23 Says:
   07.08.2008 10:39

   ER…. I connected to the Warpspasm server twice yesterday, and it was (surprise surprise) completely buggy! There were a shitload of error messages on the console, all mosters had the player model, and there were these weird diamond shaped things with rainbow textures all around!

   Its a shame. I would love to play WARPSPASM in coop mode with someone……

4. Spirit Says:
   07.08.2008 10:42

   Did you use the commandline I posted above?

   Darkplaces runs very badly on big maps, at least with a bit dated hardware (which I wouldn’t normally call my 6600GT).

5. RickyT23 Says:
   07.08.2008 11:44

   Heh – I tried he command line, but it wouldn’t work at all (very weird, I would click on “run” and nothing would happen) until I removed the -hipnotic and changed the -game quoth to just -quoth.

   Maybe I’m using the wrong DP version….

   Which version should I be using?

   On another note, I should have to try the Nightmare Quake server, but can you link me to the best client?

   Thanks man! :P

6. RickyT23 Says:
   07.08.2008 11:46

   OK, dumbass me has just spotted the link at the top!!!

7. rudl Says:
   07.08.2008 13:59

   first warp map worked well, the next unplayable 7200gs

8. ijed Says:
   08.08.2008 04:13

   Tbh, DarkPlaces wasn’t betatested, but known as a possible support during dev. Later LordHavoc brought some issues into line with the engine hooks that AguirRe made.

   I’m downloading the latest version of DarkPlaces now and will be trying it, thanks for the server Spirit.

9. ijed Says:
   08.08.2008 04:47

   A fair few issues, a few odds an sods out of whack, but generally problems on my end.

   Will try again tommorow on a different machine.

10. ijed Says:
    09.08.2008 02:26

    Played through most of warpb, but my lag got me down and I quit with 350 monsters downed.

    If anyone gets a game together I’d be very interested to hear your comments – I already noticed alot of broken brushwork and a major gameplay bug that allows skipping a reasonably large chunk of the map.

11. RickyT23 Says:
    10.08.2008 03:53

    Lol

    I still wanna kill kill kill.

    Just hook me up. Tomorrow is good (10-8-8)

12. erc Says:
    18.08.2008 12:04

    Anyone up for Nightmare Quake? If so, I’ll grab ZQuake and have a look – Never played co-op before. :)

13. Last chance for Coop & more Interviews Says:
    29.08.2008 11:39

    [...] coop server will be gone in about 3 days, so if you want to play some, be quick. I posted more interviews, [...]

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