Comments on: 69 – Love in the dungeons

http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: knifemonkey http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-181 knifemonkey Wed, 06 Feb 2008 06:18:58 +0000 http://www.quaddicted.com/?p=46#comment-181 sorry about the massive delay on my maps, i had a massive computer failure but have since managed to scrap together a computer from some 600mhz pentium 3 bits and a 2 gig hdd to put things on lol. i'll start again on the map idea soon but i have to do it from scratch but at least u wont have to worry about it being to much for your comp to handle for now lol unless u put on rygels ultra texture pack for darkplaces lmfao *breaks out QuArK and makes a biig hollow square* By: neg!ke http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-119 neg!ke Mon, 26 Nov 2007 12:39:21 +0000 http://www.quaddicted.com/?p=46#comment-119 To avoid confusion: only the first entry of colony and the first entry of colony2 as well as the first entry of oblivion. The slide map was called leap.zip. I tried to move alba.zip and leap.zip into the trash folder, but it's awkward with Filezilla if there are so many files in one directory.. By: Spirit http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-118 Spirit Mon, 26 Nov 2007 11:50:04 +0000 http://www.quaddicted.com/?p=46#comment-118 alba, slide first two colony, colony2, first oblivion (+edit second one) By: Spirit http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-115 Spirit Fri, 16 Nov 2007 14:35:18 +0000 http://www.quaddicted.com/?p=46#comment-115 I would agree on having a folder somewhere for such TCs and mods but I will not have them listed in the SP archive. They are far too different from Quake. By: knifemonkey http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-114 knifemonkey Wed, 14 Nov 2007 21:26:47 +0000 http://www.quaddicted.com/?p=46#comment-114 the first map is looking good. in response to spirit I agree with that I will try and clean it up a bit to keep r_speeds down (framerate up) and as little bugs as possible before I release it. By: aguirRe http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-113 aguirRe Wed, 14 Nov 2007 10:15:18 +0000 http://www.quaddicted.com/?p=46#comment-113 I agree with neg!ke, please keep even the TCs, it's sometimes difficult to distinguish between PCs and TCs. By: Spirit http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-112 Spirit Wed, 14 Nov 2007 09:33:38 +0000 http://www.quaddicted.com/?p=46#comment-112 Note to neg!ke: Bah! ;) I think we talked about some other total conversion before. I don't want such mods in this archive as they are not "Quake" for me. Quake Terminus' http://www.quaketerminus.com/addon.htm is the place for such things. By: neg!ke http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-111 neg!ke Tue, 13 Nov 2007 23:15:06 +0000 http://www.quaddicted.com/?p=46#comment-111 Note to you: don't. It's definitely not something one wants to play more than once, but it's still a part of Quake's SP history. By: Spirit http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-110 Spirit Tue, 13 Nov 2007 10:33:40 +0000 http://www.quaddicted.com/?p=46#comment-110 note to self: remove atf.zip By: sielwolf http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-109 sielwolf Mon, 12 Nov 2007 19:59:56 +0000 http://www.quaddicted.com/?p=46#comment-109 "And now...it´s time for us to give a ´lil love back to god" -Ministry "Psalm 69" Also looking forward to Knifemonkey´s maps :P By: Spirit http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-108 Spirit Mon, 12 Nov 2007 08:33:12 +0000 http://www.quaddicted.com/?p=46#comment-108 Oh, be afraid of "large outdoor" things in Quake. You will need a lot of knowledge and polishing to create something worth playing with that idea. :) By: knifemonkey http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-107 knifemonkey Sun, 11 Nov 2007 23:21:09 +0000 http://www.quaddicted.com/?p=46#comment-107 btw i feel like contributing by creating some maps like the ones I used to make but neer published, large outdoor maps with building features and multiple areas, and lots and lots of monsters. dont expect quoth level design but do expect lots and lots of massive battles! coop is recommended at higher difficulties, but u can still go in alone if u think you are good enough!!! stay tuned... By: knifemonkey http://www.quaddicted.com/descriptions/69-love-in-the-dungeons/comment-page-1/#comment-106 knifemonkey Sun, 11 Nov 2007 23:14:58 +0000 http://www.quaddicted.com/?p=46#comment-106 thanks for the update and bringing us more quake goodness! i will go through these as soon as im finished leaving this comment! peace!