69 – Love in the dungeons

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## 69 – Love in the dungeons

69 fresh descriptions this time:

acerbus, agony, alpha001, assassin, asylum_2, battle, bnt, dm1m1, dm1m2, dm_crypt, doormat, drakopf, dranzsp1, empire, endtime, etown, first, hellvill, hrdtrgt2, kabsp2, lzmlabs, maniac11, marsbase, menk, mexx8, orbit, overflow, pabc3, pabc5, pabc6, pabc8, pand01a, perssp1, perssp2, precipice_continuum, prodigy_se, pumpstat, pyramid, q1m2, rc1, rc2_3, real, sadlark5, scream, stone, tcentral, tef_aop, tefdbl2a, tefdbl3, tefdbl, tef_sg, terra, tfl2, tfl3, tfl4, tfl, theledge, themix, thepyram, thetomb, thoth96, tigcat02, tms1, tod, tut, tww, vigil, watrwrks1_1, zsp1

Remember to press F5 (still haven’t figured out how to make the server tell browsers the pages are updated). Thanks to all contributors! We are getting nearer and nearer to completion. :)

11.11.2007 in Quake Map Descriptions | 13 Comments »

### 13 Responses to “69 – Love in the dungeons”

1. knifemonkey Says:
   12.11.2007 01:14

   thanks for the update and bringing us more quake goodness! i will go through these as soon as im finished leaving this comment! peace!

2. knifemonkey Says:
   12.11.2007 01:21

   btw i feel like contributing by creating some maps like the ones I used to make but neer published, large outdoor maps with building features and multiple areas, and lots and lots of monsters. dont expect quoth level design but do expect lots and lots of massive battles! coop is recommended at higher difficulties, but u can still go in alone if u think you are good enough!!! stay tuned…

3. Spirit Says:
   12.11.2007 10:33

   Oh, be afraid of “large outdoor” things in Quake. You will need a lot of knowledge and polishing to create something worth playing with that idea. :)

4. sielwolf Says:
   12.11.2007 21:59

   “And now…it´s time for us to give a ´lil love back to god” -Ministry “Psalm 69″

   Also looking forward to Knifemonkey´s maps :P

5. Spirit Says:
   13.11.2007 12:33

   note to self: remove atf.zip

6. neg!ke Says:
   14.11.2007 01:15

   Note to you: don’t.
   It’s definitely not something one wants to play more than once, but it’s still a part of Quake’s SP history.

7. Spirit Says:
   14.11.2007 11:33

   Note to neg!ke: Bah! ;)
   I think we talked about some other total conversion before. I don’t want such mods in this archive as they are not “Quake” for me. Quake Terminus’ http://www.quaketerminus.com/addon.htm is the place for such things.

8. aguirRe Says:
   14.11.2007 12:15

   I agree with neg!ke, please keep even the TCs, it’s sometimes difficult to distinguish between PCs and TCs.

9. knifemonkey Says:
   14.11.2007 23:26

   the first map is looking good.
   in response to spirit I agree with that I will try and clean it up a bit to keep r_speeds down (framerate up) and as little bugs as possible before I release it.

10. Spirit Says:
    16.11.2007 16:35

    I would agree on having a folder somewhere for such TCs and mods but I will not have them listed in the SP archive. They are far too different from Quake.

11. Spirit Says:
    26.11.2007 13:50

    alba, slide
    first two colony, colony2, first oblivion (+edit second one)

12. neg!ke Says:
    26.11.2007 14:39

    To avoid confusion: only the first entry of colony and the first entry of colony2 as well as the first entry of oblivion.
    The slide map was called leap.zip.

    I tried to move alba.zip and leap.zip into the trash folder, but it’s awkward with Filezilla if there are so many files in one directory..

13. knifemonkey Says:
    06.02.2008 08:18

    sorry about the massive delay on my maps, i had a massive computer failure but have since managed to scrap together a computer from some 600mhz pentium 3 bits and a 2 gig hdd to put things on lol. i’ll start again on the map idea soon but i have to do it from scratch but at least u wont have to worry about it being to much for your comp to handle for now lol unless u put on rygels ultra texture pack for darkplaces lmfao *breaks out QuArK and makes a biig hollow square*

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