Gorgeous fanart

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## Gorgeous fanart

Check out this wonderful piece of “what if” fanart by shamblerific.

15.06.2009 in Quake Fanart | 6 Comments »

### 6 Responses to “Gorgeous fanart”

1. Ron Says:
   16.06.2009 05:38

   New desktop background !
   Shame it’s only 500px × 500px but it still looks fantastic !
   That Shamblers Castle mod for DooM 3 looks amazing, I am going to try that right now.

   I still feel ID software sort of missed the point making Quake 4 like they did. Although I like Quake 2, I don’t think a follow up on that was what the world was waiting for. Lots of people were lyrical about Quake 2 when it was released. I was not, at least not for long.

   I thought Unreal was much better, better looking and more like, ehm, Quake. And Half Life came out at more or less the same time, offering us something new and exciting at the time.

   I recently started playing Quake 2 again, with the new Knightmare engine, and I really liked it. After all, 3d shooters are the only thing I really like (although I did enjoy all the “semi 3D” GTA’s very much too)

   But Quake 2 had some serious shitty issues. The grenade, in my opinion one of the greatest things in Quake (1), was completely crap and seemed to bounce anywhere in wanted. The monsters in Quake 2 were easy too, with only the Parasite as a possible exception.

   I agree with people who called Painkiller the one and only real successor of Quake 1. What a fantastic game that was !

   Conclusion: Come on ID, make something Quake, you bastards !

2. Tronyn Says:
   16.06.2009 06:44

   uhm that fan art is totally badass. It’s impossible (or if they made it they’d f it up like Doom3); id software isn’t cool enough anymore, but what a badass idea.

   PS I think I’ll end up releasing all my Q1SP stuff (see previews from last QEXPO) in mid-late August.

3. Ron Says:
   16.06.2009 08:18

   Tronyn, you got some new Q1 stuff ?
   Already ?
   Soul Of Evil II was fantastic !
   I wrote the playtime down on a packet of cigarette paper, they were by far the longest playtime I’ve ever had from Quake maps.

   Map 3 took me longest, 69.29 minutes, 291 kills and 6 out of 8 secrets on Nightmare.

   I’m still working on a full review to post on this site, it seems only fair after all the ones you’ve done recently.

4. Tronyn Says:
   16.06.2009 09:30

   Hi, oh man I’m happy to hear that. It occurred to me to ask someone to review the new Soul of Evil, but then I forgot about it (and it also seemed like too big of an assignment to give anyone, I mean, the Warp Spasm review for UWF’s site took me two weekends). Anyway major thanks in advance if you manage it!

   Also happy to hear about the playtimes. I wonder if there’s a ratio to the vistimes (lol). I tried making those maps really exploration-friendly (secrets, nonlinear, etc) so it’s good to hear you got the full experience out of them.

   I’ll review any maps that have come out since my last batch of reviews this weekend, and after that I’m without internet/computer access for about 6 weeks. Upon returning my new maps should be vised and I’ll release them then.

5. jakub Says:
   16.06.2009 21:20

   hi tronyn, i am really pleased to hear you are close to new release. all your maps i’ve ever played are the best. i’m quite confused by the 6 weeks period – you said “should be vised”. you expect that 6 weeks maybe won’t be enough for vising? if you do, than we all should get ready for monster maps :-)……another reason to live!

6. Alan Says:
   09.12.2009 16:16

   Hey, this is the guy that made this. I guess I was bored and imagining how they might do the packaging were they to remake the OG quake (a game I spent many a late night playing whilst listening to the cool NIN ambient tracks). Anyway, came across this post and thought I’d share the hi res version:

   http://i45.tinypic.com/332sf3p.jpg

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