Update done, will automatically reboot in 3.. 2.. 1..

« 29 this time, what a rhyme || Q1SP: 666 by Rutger »

## Update done, will automatically reboot in 3.. 2.. 1..

136 left. Unfortunately Stupidly I badly screwed up my opengl drivers and haven’t yet found the pace to fix it (would like to reinstall the whole system to be honest). So once again, hail the !ke!

evilpool, fc1, fc, fdissens, fearfall, flecksp1, fmb1, frcastl2, frcastle, fromhell, funrun, gallery, gatordiv, genetix, ghost, giant, gibcent, gibfact, gibplex, utem666 (screenshot was added)

05.02.2008 in Quake Map Descriptions | 13 Comments »

### 13 Responses to “Update done, will automatically reboot in 3.. 2.. 1..”

1. Spirit Says:
   05.02.2008 17:07

   Before anyone wonders, the title is just something that my brain connected to “update”. No deeper meaning.

2. Spirit Says:
   08.02.2008 15:42

   spmaps.html, link to thehand is bad

3. neg!ke Says:
   11.02.2008 17:24

   Spirit: Take a look at “trnty1″, then delete it.

4. neg!ke Says:
   11.02.2008 18:39

   Spirit: speeed.zip doesn’t exist anymore – I guess you can also delete the list entry.

5. neg!ke Says:
   11.02.2008 19:29

   Spirit: starship2.zip only contains a .qlp file (Qoole map source) which the author could not compile because of his slow computer.
   So you can delete this one too… or wait for aguirRe to fix it up. ;)

6. spambot Says:
   11.02.2008 19:59

   “starship” has to be moved to spmods.html

7. aguirRe Says:
   11.02.2008 21:07

   starship2: I actually tried once, to no avail … ugh

8. neg!ke Says:
   11.02.2008 21:48

   I couldn’t resist and checked it. The reason the author couldn’t compile the map more quickly is because it’s poorly constructed and leaked. Item placement is incomplete too – there are only 4 monsters and no ammo etc. Not worth the effort.

9. aguirRe Says:
   12.02.2008 02:22

   IIRC the main problem was that it’s built with Qoole, which has fundamental design flaws. You build the map with floating point accuracy (similar to QuArK), but it will *always* just cut off the fractions when exporting to map for qbsp.

   This practically guarantees that any non-axial plane will be severely damaged. The whole map is an eldorado in leaks, clipping errors and HOMs.

   The internal Qoole map format doesn’t seem to be documented, if anyone would bother …

10. Spirit Says:
    12.02.2008 19:50

    Heh, Qoole.

    Btw I removed the requirement of a mail address to comment. Annoyed me too.

    Note to self: Added aow.zip, r_666.zip

11. Spirit Says:
    12.02.2008 19:52

    neg!ke: WWWWWWWWAAAAAAAAAAAAAAAAAAAAAAAA! I’ll try to update tonight but got to do some news posts first, cough…

12. Spirit Says:
    13.02.2008 11:50

    all above done
    need to add aow description

13. Spirit Says:
    13.02.2008 13:00

    -pand01a was a dupe
    -moved phantasm to trash, uploaded pg2.zip “Phantasmal Garrison: Edition 2″ instead
    -purgator, dupe too but new title, updated
    -tsoa is a total conversion, should be removed later

    new files: pg2, aow

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