Q1SP: The Tomb of Chak Toh Ich`ak by Trinca

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## Q1SP: The Tomb of Chak Toh Ich`ak by Trinca

Trinca released a new map: The Tomb of Chak Toh Ich`ak.

Download tchak.zip (3.8 Megabytes, c1dc27ba7c58c0b53da5c4b5621fbdd2).

05.12.2008 in Quake Maps | 15 Comments »

### 15 Responses to “Q1SP: The Tomb of Chak Toh Ich`ak by Trinca”

1. CarpetolA Says:
   06.12.2008 19:31

   Really beautiful map. The enemies are fiendishly placed around the map (I almost didn’t notice the Fiends), you have to use your speed and awareness, and so forth. It was well balanced in terms of ammo, challenge and monsters. I personally recommend this one to all Quakers :)

2. Trinca Says:
   06.12.2008 20:35

   thks Carpeto :)

3. DOOMer Says:
   06.12.2008 21:14

   Cool map!
   Very good balance of munitions and enemies. Although sometimes hard to fight with them =)
   The intrsting architecture.
   Thank you for a great SP-map!

4. CarpetolA Says:
   07.12.2008 11:28

   You don’t have to thank me, Trinca. WE, the players, have to thank YOU for being one of the greatest mappers ever! :)

5. negke Says:
   07.12.2008 15:53

   Awesome screenshot btw. ¬_¬

6. RickyT23 Says:
   08.12.2008 15:18

   Im lovin it. The ammo shortage and wide open spaces make for lots of running around evading attacks and then bearing down on enemies, often in small groups of weaker enemies, which is always fun! Im working on gameplay on my map at the moment so this has given me a couple of ideas…
   The traps are fun and well concieved. I like the slightly dark shade to it, but I think that LCD monitors have a tendancy to be a bit dark for a game which was made in 1996, so folks should be aware of that.

7. RickyT23 Says:
   08.12.2008 15:19

   I think that thhe map is quite gloomy. From a lighting sense that is, which adds to the overall immersion IMHO. The lighting is by no means bland – thare are some very nice contrasts in there…

8. Trinca Says:
   09.12.2008 13:33

   Spirit put gl_gamma 0.7 ;) look much brighters!!!
   and gl_contrast 0.5

9. Spirit Says:
   09.12.2008 15:36

   I refuse to!
   (Heh, I did play with gamma 0.5 or something. :P )

10. Trinca Says:
    09.12.2008 15:54

    guess is becouse i use gl_gamma at 0.7 as default :\

11. Jerommeke Says:
    27.12.2008 13:19

    Very well structured, like a mini episode all in one map. Challenging (= fun!), calls for good tactics regarding use of weapons and ammo. Architecture with a huge “wow!” factor, would love to see this one with HiRes textures.
    Congratz Trinca, you’re spoiling us, thx a lot!

12. Trinca Says:
    29.12.2008 11:07

    Spirit please change the pic :| is so so so dark :)

    thks Jerommeke i will make more and hope better ;)

13. Spirit Says:
    31.12.2008 16:23

    Done (brighter looks like poo).

14. Anonymous Says:
    01.01.2009 03:53

    Rating = Nice

    =

    I dont agree but maby is just me…

15. Trinca Says:
    01.01.2009 03:54

    was me in post…

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