The Snowy Dream by vIE888

« A new link || The Death Lair by Trinca »

## The Snowy Dream by vIE888

From the darkest corners of Poland comes a new old small episode for Nehahra by vIE888: The Snowy Dream. Made in 2005 already this pack has not yet been publically available.

Download tsd.zip (7 Megabytes). You need to play it in Nehahra.

What? I should add those maps to the main database already? There is still work to do, maybe this weekend will be more productive. Sorry!

03.06.2010 in Quake Maps | 21 Comments »

### 21 Responses to “The Snowy Dream by vIE888”

1. gb Says:
   04.06.2010 00:38

   How do I play this in Linux, please?

2. Trinca Says:
   04.06.2010 06:57

   Nice pack but gameplay… ro8lffffff skill 1 = nightmare!!! :(

3. Spirit Says:
   04.06.2010 07:50

   gb: With Darkplaces or any other engine with Nehahra support. “engine -nehahra -game tsd”.

4. Ron Says:
   04.06.2010 09:07

   Buggy.
   In map 2 the doors to the map change didn’t open.
   In map 3 I ended up in a sort of temple, where I guess I’d had to fight something or other, but nothing happened …
   I’ll try again later, not using the DP engine …

5. steve Says:
   04.06.2010 11:58

   Laugh. Nice to see the nehahra stuff again.. I liked the ott music intros to fights, and didnt notice any bugs either (nehahra engine) just god-moded a lot. Strafing monsters are ok if you don’t mind cheating sometimes as otherwise it’s a little unbalanced. The spaced out final level looked great. gb .. *mail me* if you need a ‘nix nehahra binary.

6. vIE888 Says:
   04.06.2010 19:57

   Hi Guys!

   Well Ron, I didn’t got any bug you wrote about.
   #1 In the second map, you have to kill all enemy units that spawns at the end (in the last hall), then the doors will open.
   #2 In the third map, You gotta make sure you picked up all items in the ‘Temple’, then the rest comes to work as it should do.
   #3 I’m Sorry, if you found this map pack too difficult. I played Quake a lot, while working on it ;)

7. mh Says:
   07.06.2010 19:36

   Forcing FOV and sensitivity on the player the way you do isn’t nice, you know.

8. vIE888 Says:
   07.06.2010 19:48

   Through Dark Places go to -> OPTIONS -> change mouse speed and field of view to your preference.
   Or delete config.cfg (not quake.rc) and you’ll have what You want.
   Well…it’s not so hard, isn’t it? ;)

9. mh Says:
   07.06.2010 23:05

   I know how to do it, that’s not the problem. The problem is stomping all over a users settings as if they belonged to the mod and not to the user (keybindings too).

10. gb Says:
    08.06.2010 01:35

    I agree with mh.

    Instead of starting to play your map, I was forced to mess around with the mouse and keyboard settings. 90% of players will quit when you treat them like that.

    Also, did you install those custom textures for me, or did I somehow forget that I installed them? They may have been hi-res once, but now they look not much better than the originals.

    I didn’t even complete the first map because I was getting too annoyed by both the extreme fov/sensitivity changes and the ridiculous difficulty.

    This:

    http://s2.hubimg.com/u/49333_f520.jpg

    applies also to maps, episodes, movies and what-have-you. I got schnitzel’d every time I played the first map, and I can’t imagine what the difficulty must be like later in the episode.

    I’m sure you put a ton of effort into it, but it’s not my cup of tea. I’m getting too old for this, apparently.

    One thing I never liked about Nehahra was that it apparently meant “use every texture in Quake at least once”. It usually looks a lot better if you only use a few textures for the basic theme, and add more for details.

11. mh Says:
    08.06.2010 17:44

    > 90% of players will quit when you treat them like that.

    I know I did. :(

12. vIE888 Says:
    08.06.2010 19:33

    Did I mention, I played Quake a lot?
    The maps I played sometime ago, was so damn hard, I couldn’t reach exit and live to see it.
    So, I thought I’ll make an easier map pack, and look, everyone’s now complaining about difficulty.
    And for the user configuration, I thought the better is to make it, like the most players do in deathmatches, fov 120 and a little more sensitivity to mouse + WSAD and jump binded to space.
    Times changed everything.
    Well I’m really sorry for that.
    And I’d like to say, 5 years ago I was playing almost all quake maps on hard or nightmare, but now I’m barely making it on normal :)
    Today, I hate playing Nehahra, because of it’s AI.
    I’ve been in contact with Spirit and wanted to change contents of TSD (remove Nehahra AI and remove some other bugs), but as I write in ReadMe, I couldn’t do it no more.
    Have in mind, that TSD is dated 2005, maybe I should had release it earlier :)
    So, are We QUAKERS are a dying race?

13. vIE888 Says:
    08.06.2010 19:39

    One thing about textures, I hate maps with 5-10 tetures used. I always liked to make it in no less then 25.
    This is very short map pack (3maps).

    @gb “…I can’t imagine what the difficulty must be like later in the episode.”

    I need to say, second map is not more hard than the first, and the third map…well…it’s the easiest as for me. Don’t ask me why :D

14. steve Says:
    08.06.2010 22:13

    yah… fov change is the first thing.

    Re too old.. just accept gameplay is a little unbalanced, bite your pride and god-mode it though it does make baby jebus cry. :)
    “max” is god mode, “wraith” is no clip.
    In the third map there’s some evil guy who keeps getting up after you kill him. _And_ he’s right on a platform access. Damn i kroz-ed there AND still couldnt even kill him.

    If i had more time, i’d play nehahra again.. some of the secrets i found the first time were ace.

15. vIE888 Says:
    09.06.2010 00:04

    Sorry for the bearded guy in the 3rd map :D
    There’s still a chance to make the gibs fly out of him. Sometimes it works shooting him from the distance with double shotgun and then shooting very close to him.
    But YEAH, I know his a dumb-ass and rarely there’s a chance he can die.
    I had some nice way to deal with him sometime ago and now I’m asking myself, ‘Why the hell I had put him there’ :D

16. mh Says:
    09.06.2010 00:35

    The main problem with the sensitivity change is that everybody’s mouse is different. This is hardware dependent. A sensitivity of 15 might be fine for one person but it might be much too fast or much too slow for another. Add in DirectInput or no DirectInput and you’ve got more variables that make it behave differently for different people. Add in Linux/Windows/OSX and you’ve got even more variable factors. There’s no such thing as a single value of sensitivity that suits everybody.

    High FOV is just something that you need to get used to; if you’re not used to it it can spoil your game.

    Both of these can be changed back easily enough, but you shouldn’t have to. On the other hand changing all of the player’s keybindings, and popping your default/config/autoexec into a PAK file where they can’t be adjusted without editing the PAK – that’s just rude I’m afraid.

    Sorry to bring this up; I know I should be talking about the map instead, but these are all important points. These settings belong to the player, not to the mod, and no matter how cool you might think they are, you need to respect the player. Otherwise it takes away from your work on the map, which is a shame.

17. vIE888 Says:
    09.06.2010 01:38

    Sorry, My mistake.
    Whenever I played a quake map or map pack, I was a little confused, why the author didn’t set config earlier, and I have to make a run through config on my own. Have in mind, this is a problem, which exists in numerous games released through the years. I can agree with You and I’ll try to release maps without any cfg files in the future.

18. vIE888 Says:
    09.06.2010 01:49

    I wrote ‘…numerous games…’
    I meant, there should be removed all config from the games and let the player make it’s own, rather than deciding for the player in advance.
    But there will always be a person, who opposes.

19. steve Says:
    11.06.2010 14:41

    spoiler ..

    I think the ending is a little muddled too.
    At the “Now beat my true self” moment,
    i know it’s cliched, but it would have been better if it had been beasts first, then wizards, instead of the other way round. The actual wizard fight was quite good :>

    I can’t believe i’m telling someone to enact a cliche… but as it is it’s a little anti-climatic

20. vIE888 Says:
    11.06.2010 23:21

    HAHAHAHA, Well ok guys, I know, everything could be better but it is how it is.
    THX, a good criticism may help in the future
    ;-)

    PS. There’s one thing I didn’t told You earlier.
    I’m lazy :-)
    That’s why I did TSD in about one week and I had left some bugs, that surely should have been fixed.

21. Dan Says:
    15.06.2010 02:02

    Good to see a Nehahra map again!
    Skill 4, good combat and entirely fair apart from beardy man.

### Leave a Reply

Name

Mail (will not be published)

Website