Comments on: Q1SP: Soul of Evil: Indian Summer (update) by Tronyn

http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: King Albert http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/comment-page-1/#comment-901 King Albert Fri, 27 Feb 2009 17:22:46 +0000 http://www.quaddicted.com/?p=324#comment-901 It was my pleasure to comment and an even greater pleasure to play! Really looking forward to that crossbow in your next release, think it's a great idea. And yes, restricting using rockets to the GL only gives a totally different approach to weapons & ammo use, gives it character. So, keep up your brilliant work, cheerz! By: Tronyn http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/comment-page-1/#comment-900 Tronyn Fri, 27 Feb 2009 09:39:23 +0000 http://www.quaddicted.com/?p=324#comment-900 Thanks for the good comments, I am happy to hear it! It is a good deal of work to do stuff on this scale but I really enjoy it and working with PM (mod stuff) is great. Next release (Arcanum, an episode about the same size as NSOE) we are going to give the player a Crossbow for long-range sniping, to counter sniping monsters (I tend to withhold the RL because it is too good in too many situations, and I like to let the player have rockets and us GL). By: King Albert http://www.quaddicted.com/quake-maps/q1sp-soul-of-evil-indian-summer-update-by-tronyn/comment-page-1/#comment-894 King Albert Fri, 20 Feb 2009 17:30:29 +0000 http://www.quaddicted.com/?p=324#comment-894 Incredibly tough in Nightmare Mode, incredibly frustrating sometimes (denying player long range weapons while attacked from all sides by hordes - and I mean HORDES - of heavily modded, long range fireballs and lightning spitting monsters)and incredibly well done. Gameplay still needs some more balancing I think (a bit more heavy ammo should do the trick) but all will quickly be forgiven and forgotten because level & general design, textures, scripting and whatever is up there with the greats, shining a light once more on this classic game that we all love so much. Tronyn man, you are one hell of a custom mapper and I salute you (twelve, one for each month of the year you will bring us pleasure, canon shots blasting away in the background)!!!