Comments on: Quake – Arcade Tournament Edition

http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: Was there ever a Doom II arcade machine? - Quora http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-3080 Was there ever a Doom II arcade machine? - Quora Mon, 20 Jun 2011 16:32:08 +0000 http://www.quaddicted.com/?p=807#comment-3080 [...] with four buttons and aiming with a trackball. Some enterprising fans have dug into the files here: http://www.quaddicted.com/quake-...Dan Amrich • 9:31amView All 2 Comments Edit Link Text Show answer summary preview when [...] By: nrl_quaker http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2989 nrl_quaker Thu, 17 Mar 2011 17:03:00 +0000 http://www.quaddicted.com/?p=807#comment-2989 Just tried it on Win7. Extracted with chdman than mounted with WinImage and extracted quake dir. Than copied DirectQ 1.8.7 RC2 exe to quake dir. Worth mentioning: -physics seem strange for me; -you can find "Quake done quicker" on the wall in qdqstart, there are smiles and some fun stuff with teleports; -dm7 is nicely remake of q2dm1; -you can play maps from start till end by loading them from console. When you go to the ending teleporter you die. Except q2dm1 remake nothing interesting here. By: Ken http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2755 Ken Sat, 04 Dec 2010 17:39:09 +0000 http://www.quaddicted.com/?p=807#comment-2755 I mounted the RAW image of this fine under Windows using ImDisk Virtual Disk. I figured I'd see what happens when using a regular GLQuake EXE and a Glide Wrapper. Kinda figured I'd at least get an error, wasn't expecting it to work. "Starting Quake", loads to a black screen and then dumps back to desktop. By: avens http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2491 avens Sat, 10 Jul 2010 23:11:58 +0000 http://www.quaddicted.com/?p=807#comment-2491 post again when you get it running, hopefully with pictures and how to run it if the game worths it. By: gb http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2482 gb Thu, 08 Jul 2010 18:05:31 +0000 http://www.quaddicted.com/?p=807#comment-2482 Quake 2 weapons, and SiN running on the same engine? This seems like there might have been two versions then, one with a modified glquake.exe and one with the Quake 2 engine, since AFAIK SiN never ran on the Q1 engine. They surely didn't rewrite SiN's gamecode in QC. Does the version of the Edge in this have Quake 2 textures, or is it somehow converted? I wonder, because the palettes are different and also Quake 2 uses external textures in a different format, while Q1 has the textures included in the bsp. I might have to find this and have a look myself. I'd be interested in the modified player models. By: avens http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2480 avens Tue, 06 Jul 2010 03:19:35 +0000 http://www.quaddicted.com/?p=807#comment-2480 can you run it as a regular quake mod? it has progs.dat and seems it has all necessary files. I found one site that says it has some differences with standard quake that are really noteworthy, especially the weapons part: "The game was a little different from standard Quake. The game simulates a deathmatch round (with the addition of monsters), several cabinets can be linked together for group play. The levels available were not exactly the same as the ones on the Quake CDROM (most notably the famous Quake II map "The Edge" was in this game as well). Some monsters would drop prize packs when shot (this would dispense tickets out of the machine, as this was also a redemption machine). Finally, the weapon lineup was not exactly the same (more of a hybrid of the weapon selection from both Quake and Quake II)." http://everything2.com/title/Quake+-+Arcade+Tournament+Edition also I couldn't mount the .img file using win xp By: Spirit http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2378 Spirit Fri, 12 Mar 2010 12:52:48 +0000 http://www.quaddicted.com/?p=807#comment-2378 The machines were normal computers with Windows on them and a dongle for the Quake version. By: R00k http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2377 R00k Fri, 12 Mar 2010 06:39:25 +0000 http://www.quaddicted.com/?p=807#comment-2377 I found this and ran through your steps and it worked perfectly! Oddly this chd included windows 95, albiet id used it to boot the machine. I wonder if M$ knew about that? By: Quake Arcade - QuakeOne - Quake 1 Resurrection http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-2375 Quake Arcade - QuakeOne - Quake 1 Resurrection Wed, 10 Mar 2010 08:12:14 +0000 http://www.quaddicted.com/?p=807#comment-2375 [...] Quake – Arcade Tournament Edition __________________ Quake 1 Singleplayer Maps and Mods [...] By: Spirit http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-1340 Spirit Tue, 18 Aug 2009 06:19:12 +0000 http://www.quaddicted.com/?p=807#comment-1340 The question is if it would be worth the hassle. :) I think you can always get the offset that way. By: Steven http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-1338 Steven Tue, 18 Aug 2009 01:15:53 +0000 http://www.quaddicted.com/?p=807#comment-1338 Nice find :> > 63 sectors/track... Units = sectors of 1 * 512 = 512 bytes Can you always calculate the offset from a disk image this way ? By: jdhack http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-1337 jdhack Mon, 17 Aug 2009 23:31:44 +0000 http://www.quaddicted.com/?p=807#comment-1337 Re post 7: the controls actually seem pretty decent to me. For someone who plays via keyboard+mouse, with the keys set to strafe left/right instead of turning, it would be very similar. Assuming the trackball was on the correct side for one's handedness. By: jdhack http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-1335 jdhack Mon, 17 Aug 2009 23:22:36 +0000 http://www.quaddicted.com/?p=807#comment-1335 Reverse engineering it would be just as difficult, since it looks to me like the code segments are encrypted, with the key on the dongle. For example, if you open the exe in a hex-editor, you won't find any of the usual strings in a Quake engine (cvar names, error messages, lmp names, etc.). And of course "black-box" reverse engineering is only possible if you can run the damn thing. ;) What might help a bit is if I had images of other Rainbow Technologies dongles from that era. It would've been a parallel port model, with at least 1024 bytes on it, and a device name of "RNBODRV0". If anyone finds any like this, please post a link! By: Anonymous http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-1329 Anonymous Mon, 17 Aug 2009 17:51:48 +0000 http://www.quaddicted.com/?p=807#comment-1329 Damn, those controls would have been horrible. By: Someone http://www.quaddicted.com/quake-nostalgia/quake-arcade-tournament-edition/comment-page-1/#comment-1328 Someone Mon, 17 Aug 2009 17:14:15 +0000 http://www.quaddicted.com/?p=807#comment-1328 I guess, it would make more sense to reverse engineer the exe, and rebuild it, using the original glquake source. As far as i can see, it is far from final, this seems to be a image of a development machine, there is even a incomplete Actua Soccer folder on the disc. This was another planned arcade machine powered by the same LBE Systems/Quantum 3D machine.