Comments on: Software vs GLQuake: Overbright lighting

http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: tomcat http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1823 tomcat Sat, 21 Nov 2009 18:00:28 +0000 http://www.quaddicted.com/?p=750#comment-1823 gl_lightmode 1, in ezquake ,but only 33 % overbrights By: Software vs GLQuake: Fullbrights http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1816 Software vs GLQuake: Fullbrights Sat, 21 Nov 2009 10:00:42 +0000 http://www.quaddicted.com/?p=750#comment-1816 [...] shade 63 is black.” The shades go top to bottom. If you remember the previous article about Overbright Lighting this might sound familiar. The shades 0-31 are where the overbrightness comes [...] By: Kuhjoe http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1280 Kuhjoe Wed, 22 Jul 2009 19:26:41 +0000 http://www.quaddicted.com/?p=750#comment-1280 theres also texture overbright bits. http://two.xthost.info/KuhJoe/qlquake.jpg http://two.xthost.info/KuhJoe/softwarequake.jpg glquake users had a slight disadvantage in multiplayer (couldnt see the bright blip on the player models weapon) and more so in sp. finding secret switches in complete darkness? :> By: maximum http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1217 maximum Sun, 28 Jun 2009 14:17:59 +0000 http://www.quaddicted.com/?p=750#comment-1217 My blog has something very similar to this for Quake 1 and 2 on newer PCs. It's a good starter for any newbies, and I'll for sure re-post and link to this great article! http://steveprutz.blogspot.com/2009/06/quake-and-quake-ii-on-modern-system.html By: Spirit http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1212 Spirit Sun, 28 Jun 2009 08:56:11 +0000 http://www.quaddicted.com/?p=750#comment-1212 Just use wget magic: wget -np -nd -r -A zip,wad http://www.quaddicted.com/wads/ && unzip "*.zip" Please mail me that wad. :)) By: gb http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1210 gb Sun, 28 Jun 2009 04:45:24 +0000 http://www.quaddicted.com/?p=750#comment-1210 Spirit, this is OT here, but can you simply offer a zip of all the fucking textures? downloading and unzipping all the wads is such a pita :) I have a Hexen wad for you, too. Hexen 1 I mean. By: onetruepurple http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1209 onetruepurple Sat, 27 Jun 2009 18:05:08 +0000 http://www.quaddicted.com/?p=750#comment-1209 The second kjsp1 screenshot = ikwhite living up to its name :-E By: negke http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1208 negke Sat, 27 Jun 2009 07:55:40 +0000 http://www.quaddicted.com/?p=750#comment-1208 Properly contrasted lighting looks good on Glquake, too. But, yes, overbrights do add quite a bit - a shame so many engines don't have this added back in instead of loads of fancy extra bling. By: gb http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1207 gb Sat, 27 Jun 2009 02:11:35 +0000 http://www.quaddicted.com/?p=750#comment-1207 overbright should be standard. as such, we should probably keep it as the target and just write it in the textfile. Or even centerprint it >:-) By: gb http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1206 gb Sat, 27 Jun 2009 02:10:10 +0000 http://www.quaddicted.com/?p=750#comment-1206 Same, I lighted all my maps so far with software as the target. My coag map was bland looking, yeah, but it's much less bland with proper lighting. Oh well. I won't make that mistake again. People expect ZOMG GLquake, and that's that... it's better! zomg! :) By: Trinca http://www.quaddicted.com/software-vs-glquake/software-vs-glquake-overbright-lighting/comment-page-1/#comment-1189 Trinca Thu, 25 Jun 2009 16:20:53 +0000 http://www.quaddicted.com/?p=750#comment-1189 that´s why people say my maps are dark :\ i set then to joequake-gl :p