Comments on: Merging the speedmaps into the sp map database?

http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/ The greatest Quake 1 Singleplayer site on this planet. Tue, 09 Aug 2011 22:15:18 +0000 hourly 1 By: erc http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1763 erc Mon, 16 Nov 2009 18:57:51 +0000 http://www.quaddicted.com/?p=953#comment-1763 My log of played maps shows which packs contain sp maps and their names respectively. May send if needed. By: negke http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1762 negke Mon, 16 Nov 2009 18:47:56 +0000 http://www.quaddicted.com/?p=953#comment-1762 Re: catalogisation Yes, I mean for the mixed packs. By: Spirit http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1761 Spirit Mon, 16 Nov 2009 18:18:19 +0000 http://www.quaddicted.com/?p=953#comment-1761 You are right, the number of external direct links is very low. Low enough to contact those site's admins directly. :) By: Spirit http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1760 Spirit Mon, 16 Nov 2009 17:45:10 +0000 http://www.quaddicted.com/?p=953#comment-1760 Good call. I will check my logs. Check http://www.quaddicted.com/speedmapping.html though, someone already did all the categorisation work a long time ago. Wasn't it you? Blimey! By: negke http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1757 negke Mon, 16 Nov 2009 14:32:13 +0000 http://www.quaddicted.com/?p=953#comment-1757 Spirit: Fair enough. But then it'll be a shitload of work defining which map is DM and which SP. It would mean opening each zip and get the information from the text file (and not all packs have one). I don't see why having both SP and SM files in the same directory is annoying though. It's all about how you integrate them into the listing. And would it really break so many links if you changed the directory? IIRC, there aren't too many packs linked directly to /filebase/, only some 15 maybe. The rest was at spawnpoint/leveldesign.org Hi Trinca. By: Trinca http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1755 Trinca Mon, 16 Nov 2009 10:06:14 +0000 http://www.quaddicted.com/?p=953#comment-1755 move them into their own directory By: Spirit http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1749 Spirit Sun, 15 Nov 2009 18:51:59 +0000 http://www.quaddicted.com/?p=953#comment-1749 The thing is that some speedmaps are of great quality, better than half of the other maps in the SP archive. negke, what why? The Injector is awesome and will go as far as no Quake frontend ever went. Having the SM maps would make playing them easier AND provide more maps. By: negke http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1747 negke Sun, 15 Nov 2009 15:51:48 +0000 http://www.quaddicted.com/?p=953#comment-1747 Or put them on the main list as an addendum below all the regular maps. The deathmatch maps aren't such a big problem then. Adding the SM maps to the Quake Injector seems like wasted effort anyway. By: spy http://www.quaddicted.com/quaddictedcom/merging-the-speedmaps-into-the-sp-map-database/comment-page-1/#comment-1746 spy Sun, 15 Nov 2009 15:37:06 +0000 http://www.quaddicted.com/?p=953#comment-1746 Spirit, please don't do it (ie merging) if its possible just keep 'em into separated SM directory,