/*
Copyright (C) 1999-2000, contributors of the QuakeForge project

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// slist.h

#define	MAX_SERVER_LIST	256
#define MAX_PLAYERS		16

typedef struct
{
    int		id;
    int		frags;
    int		time;
    char	*name;
    int		top;
    int		bottom;
} playerinfo_t;

typedef struct 
{
	char	*server;
	char	*description;
} server_entry_t;

extern	server_entry_t	slist[MAX_SERVER_LIST];

void SList_Init (void);
void SList_Shutdown (void);
void SList_Set (int i,char *addr,char *desc);
void SList_Reset_NoFree (int i);
void SList_Reset (int i);
void SList_Switch (int a,int b);
int SList_Length (void);
void SList_Load (void);
void SList_Save (FILE *f);
