
Added: Inability to (accidentally) load multiple versions of Qrack to save resources..
	Can be overridden with "-multipleinstance" command line parameter.

Changed: MAX_ENT_LEAFS to 256 from 16

Changed: Typing changelevel with no mapname will pick a random map for you. Nice for playing wih FrikBots.

Added: gl_decal_count cvar sets maximum number of decals to be drawn at one time.

Fixed: remove oldest decal from list if max decal limit hit, always drawing new decals.

Added: random decal sizes when created.

Added: decal alpha channel support.

Fixed: if cl_web_download fails because of file not found Qrack should not crash.

Fixed: reconnect command works now, just type reconnect if you get disconnected.

fixed: old bug with pq_teamscores when a team had a negative score!

added: gl_powerupshell_size, to control the size of a model's polygon shell effect. 
	(default 0), range: 0 to 10.

fixed a bug with m_filter.

fixed:	if sv_defaultmap is null ("") then Qrack will return with error : 
	Couldn't load map: 'mymap.bsp'. if map not found.

modified: gl_fogenable is set in worldspawn for maps that wish to autoload fog settings,
	using gl_fogenable 2 forces current fog settings to carry over if the next map doesnt
	have a fog key in worldspawn. This basically forces fog ON all the time.

added: scr_bloodsplat 0 | 1
	shows bloodsplats on player's screens when being hurt.

Fixed: gl_rain is now alot faster.

Fixed: R_Celshading 1 & 2 with cl_teamskins 1.

Fixed: Decals are not added to animated textures.

Added: When recording a demo, show_rec will display "[*REC]" on screen.
	usage:
		show_rec 0|1 to toggle 
		show_rec_x	horizontal positioning
		show_rec_y	vertical positioning
		
Added: Enhanced BuiltIn Function System (EBFS) by Maddes

Added: FrikFile Support

Added: cl_levelshots 0 |1
	Displays an image between level loads and fades out of view with the name of the map centerprinted.
	(custom levelshot images should be placed in "/textures/levelshots" )

Added: scr_centerprint_levelname 0|1
	Displays a centerprint of the map's worldspawn key "message" at map start.
	
Fixed: if a server model is not found, or can't be downloaded use null.mdl instead.

Fixed: Fullbright skins on 8 bit player models only illuminate the original fullbright colors (>224)
	This allows gl_fb_models 1 to correctly work for player models without making the entire skin fullbright!
	Originally in Quake the player skin had a fullbright little RED dot on the gun, which was broken in glQuake.
	
Added: CL_TEAMSKIN support for md3 models! :D

fIXED: if transparent then no entity shadow!!

Added: 	cl_viewbob 0|1 default 0, bobs the pov as a player walks.
	This allows the gun to sway with cl_bob but keeping the pov steady.

Fixed: coronas are not visable through doors/platforms :D

Fixed chase_active so the view never pokes into the wall!

added MOVETYPE_FOLLOW for Nehahra support (oops! was missing!)

added LordHavoc's implementation of rotation on MOVETYPE_FOLLOW objects.

added gl_free_world_textures cvar to clear out loaded texture before each map load...
	+ saves texture memory
	+ reloads color pallete (and/or bpp)
	+ resets the mipmap level
	
Changed how the screen aspect was hard coded in SCR_CalcRefdef.

Tweaked CalcFov again, hopefully for good! 

Added: Rotating BMODELS from DarkPlaces.

added preliminary support for HalfLife 1 maps with 24bit texture support
