Beta Tester: Redfield
Location: Somewhere in the Canadian north...
Time: Late, very late
Status: Tired

Report: Hey, Esreal. Your map has some cool replayability options very much like Sock's 1000 cuts. Although I do like it when you can 100% a map in one play. The models are also neat especially the laser guns. 

The gameplay is fast and brutal, but I survived pretty well enough. I just think that a super shotty should be available earlier maybe. On the Quad damage path I would really consider giving the player another gun...

The slime path is pretty much impossible without multiple deaths. The lighting is very poor in the slime and the pipes are just too tight, I get stuck even after knowing where to go. I took me 3 deaths + god mode to get to the exit. I think you could alter the time of the biosuit, or just provide more suits in the slime. After getting through, all the doors are locked and I am teleported back to the start and told to take another path. I don't understand the slime path in this case, especially since its so difficult to get to the end of it. I think if the player comes to a dead end, there should be a new biosuit, because its pretty much instant death after that. Although I THINK the third path is a complete TROLL path with the red armor secret and not a true "path" in that sense. It might mislead players into thinking something is wrong. If this is the case maybe the biosuit should be respawning.

Other than perhaps giving more weapons at the start, especially on Quad path, there are a few things:
-The map loads with a missing textures warning. Find those brushes in the editor and fill them in
-The lighting seems flat in some areas (Quad path teleport room, the first room on the middle path). Some delay 2, high wait lights near light sources, and delay 5 lights to fill in gaps might help. Also some mangled lights to make more shadows maybe...
-The texture on the helipad model is very poor, as it is stretched from a low resolution. I would maybe just make a big Hpad texture instead, but its not a big deal.

Overall the combat was really fun on the middle path, and the grunts operating the laser cannons were really neat. Loved the finale and all the new models. 

Cheers,
Redfield