March 2018
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Title                   : A Final Place
Filename                : AFinalPlace.bsp
Author                  : Pablo "Artistical" Lamprea
Email Address           : pablolamprea@gmail.com
Description             : Really claustrophobic DM4 purist level with branching paths.

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track                : 4
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, inspired on DM4 from original Quake.
Editor(s) used          : Trenchbroom 2.0
Known Bugs              : Player might get stuck on silver key room debris. But you have to try hard to get stuck...
Build Time              : Around 10 hours.

Texture Wad used        : Runic.

Compile machine         : My own Desktop Computer (i7 4790K)
QBSP Time               : 0.905 seconds
Light -extra time       : Using Extra4, 22 seconds.
VIS (-level 4) Time     : 45 seconds.

Brushes                 : 1034 
Entities                : 181
Models                  : ???

* Other Info *

When I finished "A Profaned Place", I was itching to do something more minimalistic. So, I started working on this one.
Surprisingly, everything flowed well, and I managed to finish it in time for the jam. So here, is another map from me! :D


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. I have included the .map file, but no additional files are
included. If you have Thred, you can load this map up and modify
it. If you do make any changes to this map, please contact me and
let me know so I can see it!

This BSP may be distributed in any form you see fit.  Have fun!
