================================================================
Title: Your Happy Place
Filename: dm4jam_prengle   
Author(s): prengle 
Email Address: prengle@tutanota.com 
Description: a q1sp map inspired by the cool blues and endless
expanses of lava that made up quake's dm4, aka "the bad place." 
made for func_'s dm4 map jam.
Additional Credits to:
everyone who tested
cam for babysitting me throughout the entire process
the trenchbroom/terrafusion discords and func_ for providing help, inspiration and putting me in my place
you <3
================================================================

* Play Information *


Level Name: Your Happy Place

Single Player: yes! 
Cooperative 1-32 Player: entities exist (untested) 
Deathmatch 2-32 Player: entities exist (untested)
Difficulty Settings: 36 easy, 42 normal, 44 hard (monsters)

New Sounds: no!
New Graphics: not that i know of!
Sound Track: track 7!
Demos Replaced: none! (one included!)
.map Included: yes!

Software needed to play:
you'll need a sourceport of some kind, since this map doesn't seem to work in win/glquake
fitzquake and its derivatives (mark v, quakespasm) all seem to work fine. so does directq.
after some testing i decided darkplaces works fine too but if you use darkplaces i'll point and laugh at you


Comments: 
this is the first quake map that i've started from scratch and actually ended up finishing,
and it shows in soooo many ways that it isn't even funny. i will say that i'm still pretty
proud of myself for actually committing to and finishing something, although that probably
wouldn't have happened without a deadline (and even then i still barely made it). throw as
much criticism at me as you want; i'd like to work on another map at some point and chances
are i'll want an idea of where the hell to go with it.

* Construction *

Base: ( 'ω')
Build Time: feb 28th - march 18th 

Times & stats:
System Used: i5 6600k @3.5GHz, 8GB RAM              
Qbsp: 3.847 seconds elapsed, peak memory usage 139.4m
Vis (-level 4): 3.6 seconds elapsed (2455 leafs, 1710 clusters, 4517 portals)
Light (-extra): 336 lights 64 suns in use, 3.474 seconds elapsed
Brushes/entities: 5923 objects
miptex: ( 'ω')

Texture WAD used: custom version of dm4jam.wad (prengle_dm4jam.wad)
Editor(s) used: TrenchBroom v2.0
Known Bugs:
-- an ogre that spawns in after picking up a key was completely broken while playing on qbism super8, haven't tested to see if it's reoccuring
-- elevators are really janky i guess but this is more of my incompetence rather than an actual bug
-- "Mod_LoadTexInfo: 2 texture(s) missing from BSP file"


* Legal Stuff *
--------------------------
pls no sue me