03/18/2018
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Title                   : Absolutego
Filename                : dm4jam_skacky.bsp
Author                  : skacky
Email Address           : skacky2002@yahoo.fr

Large-sized metal level. Basically what if John Romero and American McGee's maps spawned an unholy offspring.
This level takes cues from levels such as DM4 (obviously) but also E1M8, E2M6, E3M3, E3M4, E3M6 and K1M10.
It features non-linear progression at first and then goes into more linear, though convoluted and involved
territory with shitfting geometry, button pushing, traps, ambushes and LAVA.

I used outdated compilers that treat func_detail as solid hull for convenience and speed. Don't be surprised
when you open the map source and see this.

I decided to go for the whole E2-ish swamp/cave aesthetic after playing a version of DM4 with remixed textures
by Kell. I had no idea at all how I could do a DM4 inspired map since I found the theme highly restrictive.
It all started with the swamp/cave idea, but soon evolved to also include an indoor, more traditional DM4/metal
area on top of the caves. As usual the map grew bigger than I anticipated but I think it works very well overall.
Funnily enough, the scope of the level did not increase with the extended deadline; it actually shrunk a bit.

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* Construction *
Editor		: TrenchBroom 2.0.0 RC4
Compilers	: Tyr-Utils ericw-v0.15.5
Build time	: about two weeks

Brushes         : 14390 (9468 detail)
Entities        : 3022

qbsp 			         						: 24s
vis (-level 4)			   						: 18s
light (-dirtscale 1.5 -bounce -bouncescale 0.15 -gate 10 -soft -extra4)		: 140s


* Recommended Engines *
This map uses BSP2 format so you need a port that can run these. Quakespasm 0.93.0. is the engine of choice.


* Known Bugs *
Fishes are counted twice if you use a vanilla progs.dat.
Fishes can sometimes develop transdimensional abilities and get out of bounds if you don't kill them. So do it!


* Special Thanks *
Tyrann for Tyr-Utils, and ericw for the additional work + cool additions.
SleepwalkR for TrenchBroom 2.
Additional textures by Kell, Queenjazz, Danzadan, Bal and Onetruepurple.
Playtesting: Ionous, Kell and Onetruepurple.


* Copyright / Permissions *
Blah blah you can use everything in that level, just don't use anything commercially.