
This feature brings "Custom sound effects support" into Quake.


I made same effects already for you as a sample in:
- e1m1 map (broken computer panel in 1st room right side)


To make your own sound effects you do NOT need to change/modify the QC code !
I found a way to bring custom sounds via .ent file only.


Quick Tutorial:
- Use the rtlights editor in DarkPlaces (or use Quark) to find the centre coordinate for your new sound call.
- Now open the .ent file of the map and see in my sample .ent files in this pack to know how to add your own calls.
- You can set properties like: volume and loop frequence in the .ent file directly
- Put your .wav file into your subfolder that you specified in the .ent file
- Put the .ent file into your "maps" folder !

You can of course extend your existing .ent files (which have weather blocks, particle effects or light beam blocks already)


Have fun.
Seven



Sample of a custom sound effect in E1M1.ent file:

{
"classname" "info_notnull"
"origin" "700 850 -280"	// represents coordination
"nextthink" "0.1"
"alpha" "0.6"		// represents volume (1= max,  0= min)
"count" "7"		// represents time loop (in seconds)
"think" "sound_think"
"model" "sound/ambience/wateramb.wav"
}

Add the soundfile  wateramb.wav (which is 7 seconds long) into your "sound/ambience" subfolder
It will then be spawned in the secret water passage of the map.
