
I added basic particle muzzleflashes for both shotguns and both nailguns.

short youtube clips:
http://www.youtube.com/watch?v=z81u5DozyWs
http://www.youtube.com/watch?v=84lPYnF3y90


ATTENTION: This is just a demonstration of the possibilities of particle muzzleflashes. 
	   You can make much more beautiful ones with sparks and all.   I didnt have the time... 
	   Particle muzzleflashes are sensitive to player movement (because they are not stuck to the weapon) !
	   The muzzleflashes are weapon model independent.

Have fun creating your own beautiful effects.



You can enable / disable them via cvar:   "muzzleflash"
Add this line into your   autoexec.cfg   (if you dont add it, the default value will automatically be used)
Example:

set muzzleflash 1


muzzleflash
0 = disable particle muzzleflashes
1 = enable particle muzzleflashes     ==  default


For further details regarding cvars, please read  "Readme Compilation   !!!.txt"

Kind regards,
Seven.

