
This Mod adds a bleeding feature for the player.  


While browsing through inside3d.com I stumbled over this idea from ShockMan.
He had the idea to add this feature into Quake.
After reading his code, I decided to implement the feature in a different way.

Feature details:
The player start to bleed when his health reaches '40'.
He bleeds even more when his health drops down to '20'.
When he picks up health packs, which raises his health again (above the mentined values),
the bleeding decreases/stops.

I use DP particle system to achieve it.
All blood effects can be adjusted via 'effectinfo.txt'.

My target was to NOT make the bleeding disturb the playing experience.
So I set the blood spawning position beneath the normal viewing angles.
Walk around and look back at the way you just walked to see your blood path ;-)
Or look straight down to see your body bleeding...

I made the player ONLY bleed when he moves, to avoid negative fps impact due to too many decals.
Also when you walk towards walls, decals will be put on the wall.



If you dont like this feature at all, simply delete these effects inside the included "effectinfo.txt":
- TE_BLEED1 
- TE_BLEED2
- TE_BLEEDNULL


Kind regards,
Seven.
