This Mod adds kickable gibs and heads to Quake.

As a base I used this TUT from Ivana Gibson: http://inside3d.com/showtutorial.php?id=92
But had to edit it due to following reasons:
The TUT uses the original zombie_gib sounds, which are too loud for the kickgib sounds,
so I created more quiet sounds.
The next issue was, that when you kick many gibs at once or stay in front of a wall
and kick a gib, the sound is repeated very quickly, which produces a cracking sound.
Which is very annoying.
So, to circumvent this issue I had to implement silence of 0,07 seconds to the new sounds.

For further modifications read the "V3.11 Final change history" readme.txt


ATTENTION:
You can enable / disable the kickable gibs feature via cvar: "kickgibs" !!
See file "Change history + Readme  FINAL 3.11 !.txt" for more details !


How to use the new cvar:
add this line into your   autoexec.cfg   (if you dont add it, the default value will automatically be used)
example: 

set kickgibs 1



kickgibs definition:
1 = enabled    == default
0 = disabled


Have fun kicking gibs and heads :)


Special tip:
If you use DarkPlaces, and want to have more blood in your game (flying gib-trails-blood included),
then simply raise your "cl_particles_quality" to lets say: "7"
In-Game options menu only allows you to have max. "4"; but changing your config.cfg will do the job ;)


Regards
Seven.

