
This modification gives you a cvar to change the behaviour of shootable buttons and secret walls/doors:
"shootablebuttonsandsecrets"  (can be enabled/disabled)


Shootable buttons and secret doors/walls have a "health" value.
They have that because they need to be activated somehow, so the Quake devs decided to go that path.
The QC code does not seperate shootable buttons and secret doors/walls from monsters !
That is why the function  SpawnBlood ()  is always called when hitting shootable buttons and secret doors/walls.
And that is why we see the blood particles.

This modification has a check in all weapons codes:
	if (trace_ent.takedamage != DAMAGE_AIM) 

That is a typical property of shootable buttons and secrets.

Kind regards,
Seven