This Mod adds gibbable corpses to Quake.  (Thank you Wazat for this TUT) !

There are already various versions of gibbable corpses mods available,
but all have their isues, like:
- There is absolutely no problem anymore, that you get stuck on corpses (when you walk inclined ways upwards and a corpse is lying there) !
- There is no more falling corpses through floors !
- You can walk right through them, but they are still shootable.
All other "gibbable corpses" mods that I am aware of have at least one of these problems (except LordHavoc´s dpmod of course).
This is possible, because Wazat makes the monsters "semisolid".
They are only not_solid in the moment, when the player walks through them.
That is a totally new idea.

All monster corpses have a default health of 50. They can be gibbed with 3 shotgun shoots.
I left them at only 50, because corpses gibbing shall be fun and not cost too much ammo, right ?


UPDATE:
With the introduction of Gyro in "small mod compilation V3.5" it is interesting to raise the default health of corpses.
Because you can shoot them around and do dirty little things with them, before they gib.
So I added a cvar to adjust them.

See file  "Readme Compilation  Ver.3.80  IMPORTANT  !!!!.txt"  for more details about the cvars !


How to use the new cvar:
add this line into your   autoexec.cfg   (if you dont add it, the default value will automatically be used)
example: 

set corpsehealth 50


"corpsehealth" definition:
0 = disabled  (corpses cannot be gibbed anymore !! = like in original Quake)
1 = corpses have 1 health point
2 = corpses have 2 health points
...
50 = corpses have 50 health points  == default
...
go as high as you want :)



UPDATE 2:
Added cvar to choose if corpses can only be gibbed with explosive weapons or not.


Kind regards,
Seven.


Special credits goes to Wazat !

