
This mod spawns burning debris chunks (quantity related to box size); and corrected ID1 explosion position

The mod is based on LordHavocs dpmod code, but has more features.


Feature details:
- Several debris chunks are spawned when exploding boxes detonate (big box: 10; small box: 6)
- When they fly through the air, they have a burning trail (with adjustable effect)
- When they lie on the floor, they keep on slightly burning (with adjustable effect)
- When kicked/shot into water/slime, particle effects vanish
- Debris chunks can be kicked and shot (adjustable via cvars)
- Adjusted the exploding effect of the exploding boxes to the center of the boxes
- All particle effects can be adjusted via 'effectinfo.txt'.


I used some of QRP´s external textures for the model skins.
I didnt make the debris models by myself. I used various sources:
- Autumn hunting
- Contract Revoked 2
- dpmod
- The Altar of Storms


How to use the new cvars/features:
add this line into your   autoexec.cfg   (if you dont add it, the default value will automatically be used)
example: 

set debris 1
set kickdebris 0


Kind regards,
Seven.
