
DP-New_Teleport
by  Seven  (inspired by Urres + zombies "DP pretty water")
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Added another variation: Teleporter with Lava look !
Due to the fact, that the command "dp-water" is NOT used inside the shader,
you will have NO fps drop.

Enjoy


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UPDATE V1.01:
I changed the shader from "blendfunc blend" to "blendfunc filter" to achieve a better visual,
and adjusted the texture to it.
The new shader makes my "RED" Version much more intensive/depressing/frightening.

If you want a circle movement of the teleporter, instead of a cross movement, modify the shader:
Replace: 

tcmod scale 0.35 0.18
tcMod scroll 0.07 0.07 

with this:

tcMod turb 1 1 0.5 0.17
tcmod scale 0.35 0.18 

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UPDATE V1.05:
Added the shader line:    deformVertexes wave 500 sin 0 3 0 0.3
So that the teleporter also moves in z-direction (like a wave) now. This makes it more living.


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UPDATE V1.20:

Due to a Code change in DarkPlaces builds (in november 2010), "DP New Teleport" visual has been changed.
I modified the texture to have the same look as before again.
I highly recommend using DP builds from february 2011 (or later) due to great FPS increase.
 


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Description: An effects pack that makes the teleporters in Quake use DarkPlaces'
-----------  new reflection and refraction effects.

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Usage: Drop the pk3 into your id1 directory under Quake. Thats all.
-----  (Optionally you can put it in another sub-dir under Quake, if you don't want the textures
       all the time, then run it as a regular mod)

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Hardware requirements: A GLSL compatible graphics card. Also known as OpenGL 2.0 compatible, or
---------------------  DirectX 9 compatible.

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Legal: You may use and redistribute this pack in it's original form.
-----  You may not re-use the content for other purposes than intended.
       You may not sell any part of this archive.




Without the great prework and inspiration from "DP pretty water" this would not haven been possible.
It can be used in parallel or without "DP pretty water". There is no connection between these packs.