
                     Miscellaneous Credits for BloodMage


NOTE: Major credits listed in readme.txt.

======================
General "Thanks to..."
======================
Everyone who has been supportive of the TC through the years of
        development.
Inside.qc (now Inside3D (www.inside3d.com)).  We may have never come
        together as a team had it not been for this site.
The map editor, BSP.  It's sad to hear that it's website
        (www.bsphq.com) shut down recently.
Caffeinated drinks, Tang, and all the other things that have
        kept us going.
Everyone and everything else that's helped us!  It's been so long,
        it's really hard to keep track of it all.

===========
Programming
===========
Sprite rain map entity by Brian 'Whaleboy' Cozzins
Lavaburst map entity by ?
Earthquake map entity by Hipnotic (Scourge of Armagon Mission Pack)
Swinging grappling hook by Pericle 'Bort' Manole

=====
Sound
=====
Music track used in the start map taken from Sepultura's Chaos A.D. --
        a clip from "Kaiowas."

======
Models
======
Several base models taken from the unfortunately "foxed" Wheel of Time
        project.  They have undergone extensive modification.

-----------------------------------
Objects for The Free Models Project
-----------------------------------
http://www.planetquake.com/simitar/

Models:  Scott "SB1" Bell- sb1@telefragged.com
Skins:   Bryan "Paco" Bodell- jarom.bodell@m.cc.utah.edu

These models can be used for any purpose as long as this 
text file is included and the creators of the models are
listed wherever credits are appropriate.

**********************************************************************
Humanoid Model for the Free Models Project

by Seth "The Serpent Lord" Galbraith
WWW:     www.oz.net/~simitar
E-mail:  sgalbrai@linknet.kitsap.lib.wa.us

June  3, 1997 - base frame
June  9, 1997 - run and walk scenes
June 10, 1997 - death, pain, punching and footwork scenes
June 11, 1997 - right kick
June 12, 1997 - left kick
June 13, 1997 - rifle and sword poses
June 26, 1997 - jumping (rifle, sword, and boxing)
June 28, 1997 - ducking, sword swinging

This model can be used or modified for any purpose 
as long as this text document is included with it
and all modellers listed in this document are 
listed wherever credits are appropriate for that
purpose.

The Free Models Project can use help with models and in
other areas such as legal boilerplate for those models.

WWW:     www.oz.net/~simitar/model.html
E-mail:  sgalbrai@linknet.kitsap.lib.wa.us

*************************************************************************
Beefed Humanoid Model
from the Free Models Project
www.oz.net/~simitar/model.html

by "Sable" June 17, 1997


This model can be used or modified for any purpose 
as long as this text document is included with it
and all modellers listed in this document are 
listed wherever credits are appropriate for that
purpose.


Help Wanted:  

The Free Models Project can use help with models and 
in other areas, such as legal boilerplate for models.

WWW:     www.oz.net/~simitar/model.html
E-mail:  sgalbrai@linknet.kitsap.lib.wa.us

************************************************************************
Cory - female player.mdl

A female player.mdl created by Brian Collins <brian@zono.com>. 

Brian is distributing this model, so others can create more attack
animations and skin modifications.

Modifications should include a readme.txt giving Brian Collins credit
for the original model creation.

***********************************************************************

Snake Model (24 june 97)

By orca3D (Peter Lewyllie, peter_lewyllie@mail.dotcom.fr)for the Free Models Project
with Seth Galbraith <www.oz.net/~simitar>

*History:
orca3D:	24/06/97:	Started the snake-model
				19 6-sided segments, 1 tail segment, 1 head (with upper and lower cheeck)
				all with handy-placed pivot centers
				added tongue and teeth (can be deleted for other types of snakes)
				made a frame in which the anaconda is rolled-up
				animated it a little (swinging tail, smelling tongue)
				added a moving and swallow scene
				gave it the skin of a green tree boa (boa caninus)

To Do:	other skins (made a frame, on which (if used as base-frame) a good skin can be made
		swallow scene needs some correction, i just dont know in what, help me here
		other scenes of course

*Available Formats:

MDL: Quake Dynamic 3D format

*Legalities:

This model can be used or modified for any purpose 
as long as this text document is included with it
and all modellers listed in this document are 
listed wherever credits are appropriate for that
purpose.

Help Wanted:  Seth Galbraith can use help creating this and other
models and in other areas, such as legal boilerplate 
for models.
