
                              B l o o d M a g e 

                       'A Total Conversion for Quake'

Filename : BMfull.zip
Version  : 1.0
Webpage  : HTTP://www.converted2.com/bloodmage/
Date     : July 1st, 1999

ͻ
 Credits 
ͼ

=====
Major
=====

Guy 'Phantasm' Opitz:
Levels, Design, Sounds, Models, Skins, Artwork, Webpage, Readme

Michael 'MaNiAc' Turitzin:
Programming, Technical Design, Models, Sounds, Skins, Intro, Readme

Donald 'Curse' Howey:
Models, Graphics, Design, Sounds, Artwork, Levels

=====        
Minor
=====

ReximFX: Music
-=[AciD]=-: Textures
Xxenn: Textures
Demon Hunter: Maps
[See credits.txt for additional credits]

All the other TC's and Quake mods that inpired us and,
especially, ID Software for making this all possible.

ͻ
 E-Mail 
ͼ

We want feedback on BloodMage!  Please e-mail us with any comments, questions, 
or problems you may have...

MaNiAc = stevet@thevision.net    [any program related bugs or comments]
Phantasm = opitz@epix.net        [any level problems or other comments]
Curse = curse_69@hotmail.com   

ͻ
 Storyline 
ͼ

        For centuries the BloodMages walked the land building great cathedrals
on places of power and using their powers to hold back barbarian hordes and
swarms of destructive humanoids such as the orcs and goblins. But, at the dawn
of a new age, the chaotic legions of creatures pressing against their borders
began to organize.  The demigod leader of the BloodMages, Cain, paid little
attention to reports of the gathering armies, and, due to this fatal mistake,
the Dark Armies drove a wedge of destruction into the heart of the BloodMages'
protected lands. The shining cathedrals in their path were obliterated --
twisted by unnatural magics and currupted beyond recognition.  Gathering all
his remaining strength, Cain shielded his remaining land against the Dark Army
and held it long enough for the Crimson Warriors and Red Druids of the 
BloodMage army to regroup and fortify their positions.
            
        Now, in the bleak seventeenth year of the War, the BloodMages are
outnumbered and outmatched. Cain's power dwindles and the countryside is a
wasteland of plague and famine, littered with the corpses of those who fell
in countless battles. Several of Cain's ninja spies have managed to discover
the location of the enemy's capitol.  At the cost of dozens of lives, the few
that returned were able to give Cain the information he desperately needed.
Who was the leader of the Dark Army? -- the Warlock Overlord Magigok.  With
this newfound knowledge in hand, Cain has sent much of his remaining army in
a surgical strike against the enemy.  He hopes to successfully cut off the
head of the unstoppable beast that is the Dark Army by killing its leader,
the Warlock.  Without its leader, the Dark Army would be easily crushed in
the confusion that would follow.

        You are one of the many who have been blessed by Cain and sent out to
vanquish the Warlock.  Will you be able to assassinate the Overlord and bring
victory to your people?  Will you wreak vengeance on the forces that have lain 
waste to your homeland?  Enter the world of BloodMage and find out...
                    
ͻ
 Installation Instructions 
ͼ

1.  Unzip the file, BMfull.zip, into your Quake directory (with "keep directory
    structure" enabled).  This should create a directory called "BM".
2.  Obtain either Quake 1.08, GLQuake 0.97, or WinQuake 1.09 and install the
    necessary files.
3.  BloodMage requires at least 16 megabytes of memory.  It may run with less
    pauses, however, if you edit the following lines to allow Quake to
    allocate more memory (remove the "-winmem 16" command if you are running
    completely in DOS mode).  Use the following command lines to run BloodMage:

    Quake 1.08:        "quake.exe -game BM -winmem 16"
    GLQuake 0.97:      "glquake.exe -game BM -heapsize 16000"
    WinQuake 1.09:     "winquake.exe -game BM -heapsize 16000"        
4.  You should be playing by now!  Have fun!
    NOTE: If, for some reason, you notice lockups or other crashes on startup
          or during gameplay and are using Quake 1.08, try using WinQuake 1.09
          or GLQuake 0.97(if possible) as these may run more smoothly in the 
          Windows environment.

ͻ
 Gameplay Instructions 
ͼ

It is important that you, the new BloodMage, know some of the new aspects of
the BloodMage world.  First and foremost, BloodMages advance in skills and
learn new spells by gaining experience.  Experience can be attained through
numerous methods including slaying attacking enemies and finding secret areas.
When you hit certain marks, you will rise in level and gain new abilities.  See
the section entitled "Spellbook" for more information on this.  As a mage,
most of your resources (everything besides arrows) will regerate on their own
as long as you are not attacking.  You may find it necessary to take a break
after intense battles to regain lost mana and health.  Unlike Quake, you
cannot operate buttons and doors simply by touching them.  You must walk up
to the device you wish to use and press the "use" key (the command for this
is "use" and the default key is "u").  During your quest, you will encounter
various FRIENDLY characters that are willing to sell you goods.  Do not kill 
these characters!  You will not gain any experience from doing so, anyway.  To
buy goods, walk up to one and press the number of the item you wish to
purchase.  If you have enough gold, the seller will throw out the item you
requested.  Some characters will only speak to you and not sell anything.  To
regain lost health, among a number of other different ways, you can "consume"
corpses and water.  Make sure you don't drunk lava or slime, however, because
it will damage you!  This feature uses the "consume" command which is normally
bound to the "x" key.  At any time, you can press "BACKSPACE" to view your
list of statistics, including money and experience amounts.  Good luck on your
quest!

ͻ
 Important Command List 
ͼ

[All commands can be found in commands.txt]

NOTE: The following commands are all very important to BloodMage play.  Their
default keys are indicated in the "key" column, but you may change them if you
wish.  BloodMage comes with almost all of the original Quake controls intact.
To change a command, open the console (press the ~ key), type
"bind [key] [command]", and press ENTER.  For example, if you wanted to bind
the "use" command to SPACE, you would type "bind SPACE use".  The uses of some
of the more important commands are explained in the above section (Gameplay
Instructions).  If you ever want to reset all commands to their defaults,
type "exec default.cfg" in the console.

==============================================================================
Command                 Key             Function  
==============================================================================
N/A                     1-9             Change your weapon
use                     u               Use (doors and buttons)
consume                 x               Consume (meat or liquid!)

spellback               [               Cycle spell backwards
spelluse                ENTER           Use currently selected spell
spellforward            ]               Cycle spell forwards
levelback               ;               Cycle spell level backwards
levelforward            '               Cycle spell level forwards
statlist                BACKSPACE       List your statistics
spelllist               \               List currently active spells

+hook                   e               Throws grappling hook and then
                                        releases it when key is depressed
+grow                   w               Continuous extend grappling hook
+shrink                 r               Continuous retract grappling hook

ccam                    z               Turn chasecam ON/OFF
+zoomout                a               Continuous zoom out
+zoomin                 q               Continuous zoom in

weaponforward           /               Cycle your weapon forwards
weaponback              N/A             Cycle your weapon backwards
playerlist              PGUP            List all players and their level/
                                        experience
leaveteam               PGDN            Leave current team and return to
                                        waiting area (BM Soccer)

ͻ
 Weapons and Items 
ͼ

=======
Weapons
=======

As a BloodMage, you begine your quest with a Crimson Katana, a Staff of
Regeneration, and a Triple Crossbow.  You will find other, more powerful,
weapons and offensive spells during your quest.

==============================================================================
Weapon                      Resouce Needed
==============================================================================
1. Crimson Katana           N/A   
2. Staff of Regeneration    N/A
3. Forcebolt Wand           Magic Mana(2)
4a. Triple Crossbow         Arrows(3)
4b. Poison Arrow Upgrade    Arrows(3)
5. Ice Storm Spell          Mystic Mana(1)
6. Flame Wave Spell         Fire Mana(<1)
7. Fireball Spell           Fire Mana(1)
8a. Vampyre Bolt Spell      Mystic Mana(1)
8b. Lightning Sword         Mystic Mana(1)
9. Railbolt Spell           Railbolts(1)

Spellbook                   Mystic Mana
==============================================================================

1. Crimson Katana
=================
The mighty Crimson Katana found on the dead body of one of your fallen
comrades. This is the main weapon of the Crimson Warriors, but BloodMages have
begun to use it as well. You also carry a tough shield that will protect you
if you are not attacking with the Katana.  The Katana is imbued with the soul
of a warrior, and, with a short time spent in concentration, you may channel
these energies for a more potent attack which can smash even the unstoppable
zombie into many pieces, leaving him unable to retaliate.

2. Staff of Regeneration
========================
Almost all mages keep a wand handy to aid in the collection of magical
energies. When you carry this wand, your mana will regenerate more quickly.
As an added bonus, this quickening of energies will also allow you to
regain health and heal wounds that would normally take weeks to recover from.

3. Forcebolt Wand
=================
Any staff with a gem at the end to focus magical power can serve as a
Forcebolt Wand.  The concentrated energy will fly out at high speed and
rebound off surfaces several times if it doesn't hit a target.  This wand
feeds off of the basic mana you gather, just like all the spells you will
add to your spellbook over time.

4. Triple Crossbow
==================
A powerful crossbow that fires at a very rapid rate and can skewer
your enemies with many arrows -- it is a favorite weapon of any BloodMage, and
all carry one as basic field equipment.  Bows are such popular weapons that
arrows can be found all over the land.  However, if you ever need extra arrows,
it is easy to craft them from your own mana.

4a. Poison Arrow Upgrade
========================
Sometime during your journey, you may find an upgrade to your Triple Crossbow.
This highly-coveted item will magically enhance your arrows and allow you to
use Poison Arrows on your crossbow.   The venom tipped arrowheads you can fire
with this upgrade can almost instantly kill any creature, but, due to the
instability of the substance used, they will only have a poisoning effect a
fraction of the time.  Press 4 a second time to select this weapon.

5. Ice Storm Spell
==================
Many Icewizards have written spells in their blue tomes that allow for 
mastery of the bitter cold.  A mere glimpse at this arcane knowledge by any
skilled mage will allow him the controlled use of ice magic.  With it, sharp shards of
ice can be unleashed on your opponent.  The ice can freeze enemies solid, but
they must be finished off with the shattering effect of any other weapon.
Ice magic requires a special kind of mana, mystic mana -- the mana of the air
and water elements.  It is used both to summon bolts of lightning from the
skies and to generate ice from the vaporous water in the air.

6. Flame Wave Spell
===================
In order to use this mystic art, you must first posess the arcane symbols
written on flame scrolls.  Using fire mana, you can summon flames that spew
forth from your fingertips.  These flames can incinerates enemies quickly and
even leave them burning after you have stopped your attack.  This technique
requires that you draw mana from an elemental source -- the elements of earth 
and fire must be tapped to use this fire magic.

7. Fireball Spell
=================
A spell so common and powerful that it can be found in many spellbooks, 
the fireball is such a concentrated and skillful weaving of elements
that, when it is hurled upon the vastly inferior creatures you target,
it can easily reduce them to charred pieces.  Its range is limited, however,
and, at certain distances, it will fall to the ground and explode.  In many
cases, the radius of the blast will be unable to destroy enemies and a direct
hit is required.  Creatures seem to be more susceptible to the expanding explosion
than inanimate objects.

8a. Vampyre Bolt Spell
======================
This spell will fire an incredibly powerful beam of red lightning that can
quickly drain an enemy of his lifeforce and draw the energy into you.  The
souldraining evils that are channeled can bolster your health until you
attain the mark of the beast (health the energy are channeled from a
Bloodstone Amulet, and, as you point at your target, the energy leaps from
the necklace to strike your enemies).  The mana of sky and water are the 
sources of this powerful magic.

8b. Lightning Sword
===================
The amulet of vampyric lightning also imbues you with the talent of 
channeling electricity into other objects with magical properties, the
Crimson Katana being a perfect example.  Simply press 8 a second time and,
instead of pointing with your hand, you point with the Katana, which sends a
thicker beam of energy with far more explosive results...

9. Railbolt Spell
=================
This spell is the ultimate weapon in a BloodMage's arsenal.  However, it is
usually very hard to find, and the mana it draws from, RailBolts, will not
regenerate.  Attacking with this spell will focus an enormous amount of energy
into a huge bolt of power that will hit instantaneously and most likely leave 
your enemy reeling.  You can even damage multiple enemies in one shot with
this spell!  Precision is the key...

=====
Items
=====

During your travels, you will come across various other items that may be of
aid.

Arrows
======
Unlike regular crossbows, the Triple Crossbow fires arrows, not bolts.
These arrows can be found in large and small quantities almost everywhere
in the realm.

Potions
=======
These elixers, when drunk, will heal some of your wounds.  They come in
three types: small, medium, and large.  Large potions are unique in that
they will give you extra health and allow your health to surpass it's
natural limit of 100.

Biohelm
=======
When donned, this helm will protect you from damage from all liquids except
lava.  It will increase your air supply as well.

Ring of Protection
==================
When this ring is worn, it will render the owner impervious to all damage
for a limited amount of time.

Ring of Damage
==============
This ring will provide a vast increase in the powers of the wearers normal
attacks for a limited time.

Ring of Invisibility
====================
When worn, this ring will distort the wearer's image and make her much less
visible to enemies.  It will wear away after a short time.

Armor
=====
Armor comes in a large number of varieties.  You may find a plain suit of
armor or various pieces that provide added protection.  Merchants are
occasionally available to sell you various types of this more exotic armor.

Grappling Hook
==============
A grappling hook will allow you to climb up or down surfaces that otherwise
would have been unscalable.  Once you have found one, you can throw it out,
pull yourself up, and let yourself down.  You cannot carry a grappling hook
from one level to the next.

Gold Coins
==========
Many creatures of the realm carry spare coins with them; you may also find
them in chests or simply lying on the ground.  They are very useful for
purchasing armor and other goods.

Ale
===
The favorite refreshment of any BloodMage!  Ale will provide health when
drunk, but will also leave the user in a confused mental state for a short
while.  Drink safely!

Artifacts
=========
Various artifacts and items can be found throughout the BloodMage realm.
These are very useful and can perform various functions from giving you
more experience to triggering important events.

Keys
====
You will encounter locked doors during your journey.  These keys will allow
you to open them and continue on your quest.

ͻ
 SPELLBOOK 
ͼ

The spellbook is a very important complement to the weapons of a BloodMage.
Although most areas can be traversed without the use of spells, you will
find them very helpful in your quest.  You start on level one, and, as you
kill enemies and find secrets, your experience and levels will increased.
With each new level, you gain four spells.  There are ten spell levels total.
Use the spells wisely and they will be a great asset on your journey.  The
section entitled "Important Command List" provides more information on using
your spellbook in the game.


[LEVEL ONE]

Create Missiles
===============
Creates up to 10 arrows for your crossbow(1 magic mana per arrow).

Heal
====
A simple spell that heals the caster's wounds(+15 HP).

Megajump
========
Your next jump will become one powerful leap.  Make sure you land
on a higher area or you will come down to earth painfully!

Torch
=====
Drops a magical light source which lasts a very short time.  You
will find this necessary to illuminate dark areas.


[LEVEL TWO]

Conversion
==========
Converts shells to rockets or cells (2 for 1).  Mystic forces will
decide the outcome.

Globe of Light
==============
A much more powerful light spell that lasts longer and glows more
brightly.

Slay Undead
===========
Creates an undead skull that propels the spirits of the living dead
into the void and returns with their life energy.  This is very useful
in destroying zombies, mummies, skeletons and haunted treasure chests.

Water Breathing
===============
Allows the caster to survive under water much longer than humanly
possible.


[LEVEL THREE]

Candle
======
Creates a magical lightsource more potent than the torch spell that
will hang in the air in front of the caster.

Decay
=====
Releases a plague that can spread from creature to creature and even
back to the caster if she is not careful.

Lightning Protection
====================
Protects you from various forms of electric attack for a short while.

Stealth
=======
A gathering of energies that causes the caster's sounds to be almost
muted.  Avoiding the detection of enemies is much easier with this spell.


[LEVEL FOUR]

Acid Rain
=========
A darker form of weather control magic, this spell brings down a
rain that dissolves flesh.

Clone
=====
Creates an illusionary double of yourself to deter enemies.

Create Armor
============
Magically form a suit of armor when normal armor is unavailable.

Feather Fall
============
Affects gravity around the caster to negate the dangers of
falling from great heights.


[LEVEL FIVE]

Flame Shield
============
Fire magic shields the caster from fire and sets any nearby enemies
into a burst of flames.

Repulsion
=========
Creates a powerful blast of force that sends anything within range
flying away from the caster.

Rune of Fire
============
Creates a flaming rune that destroys enemies that approach.  It 
will explode after a short time.

Speed
=====
Twists the fabric of reality and allows the caster to cover much
more distance in the same amount of time.


[LEVEL SIX]

Barrier
=======
Creates a magic wall which will shield against attacks and halt
enemies in their tracks, thus preventing them from reaching the caster.

Create Spiketrap
================
A dark and dangerous summoning of Daemon magic that will rise
from the ground and eviscerate anything it touches.

Immunity
========
A cure-all spell which halts decay, spores, or any other ailment.

Levitate
========
Allows caster to "jump" in any direction she wishes, even when
already in the air, for a short period of time.


[LEVEL SEVEN]

Detection Trap
==============
Creates a magic eye that explodes with deadly force when it sees
a target.

Ethereal Locator
================
For a period of time, a beam of harmless electric light will point
in the direction of the nearest enemy, blinking to show the caster's 
proximity.

Gravity Dissipater
==================
Creates a jagged mystical sphere that dissipates the forces of gravity
for everything but the caster.

Illusion
========
Camoflage magic makes the caster much less visible to enemies.


[LEVEL EIGHT]

Haste
=====
Allows the caster to attack at a much faster rate.

Mana Shield
===========
Creates a shield that runs off the caster's spellbook power.  It
will protect the caster from injury as long as his magic mana lasts.

Orb of Attraction
=================
Creates the counterpart to the gravity dissipater -- this spell
draws on the powers of nature's most powerful creation -- the black
hole.  It will explode with deadly force after a short while.

Ultra-Damage
===========
The caster's next attack will deal 10 times normal damage.


[LEVEL NINE]

Frenzy
======
A mind altering incantation that causes weak minded creatures
to go berzerk and attack the nearest living thing.  Player's may
find it hard to stop attacking when under the influence of this
spell...

Lightning Storm
===============
Summons bolts of lightning that zap the caster's enemies in 
a flash of destructive energy.  Beware, it may strike you
if there aren't others nearby.

Mass Heal
=========
The most powerful health restorative magic known to exist(+100 HP)

Ring Enhance
============
Gives a 30 second boost to any one magic ring you may carry.


[LEVEL TEN]

Disorientation
==============
Disruptive forces will cause the caster's enemies to temporarily
lose control of their bodies and move around and fire randomly.

Explosive Death
===============
When the caster is killed, she gets instant revenge by exploding 
in a tremendous nuclear blast.  This spell is only useful when
used against other BloodMages.

Mark/Recall
===========
The arcane powers of teleportation that only the most experienced
BloodMages can attain.  A marker will be set on the first cast, and
the caster will be teleported to it on the second.

Summon Falcon
=============
The ultimate magic -- the creation of life. This loyal retainer 
will protect the caster as best it can with the magic mana
given to it when it is created.

ͻ
 Environment 
ͼ

On your quest, you will encounter various environmental features, some of
which may help you and some of which may harm you.

Rain and Snow
=============
Weather conditions in some levels result in rain and snow falling from the
sky.

Dripping Liquids
================
These come in three forms: water, acid, and blood.  Watch out for acid since
it can burn you if you don't have a Biohelm!

Lightning
=========
This weather effect comes in two varieties.  Lightning coming in at a very
close proximity can strike you if you are not careful.  Storms that a further
away will only produce a quick flash and thunder.

Temperature Extremes
====================
Some locations may be either hotter or colder than the temperature that the
human body can normally stand.  If so, you will suffer from these effects if 
you do not have a Biohelm.

Ice
===
In cold areas, watch out for ice!  You can easily slide on it, so extra
movement precision is necessary.

Liquids
=======
These come in three varieties: water, slime, and lava.  Slime and lava will
both damage you while you stand in them.  If you are not wearing a Biohelm or
haven't casted Water Breathing, watch your oxygen supplies -- you can drown if
you aren't careful!

Air and Water Currents
======================
If you enter one of these, you will be pushed quickly towards either a goal
or a trap.

Lavabursts
==========
Fountains of lava balls that spawn from pools of lava.  Stand clear of these --
they can burn you and set you on fire.

Spore Fountains
===============
These carry the same effect as the spores from the Swamp Daemon.  You DO NOT
want to get hit by spores as they will slowly eat away at your health and will
only go away if you cast Immunity or pick up the largest potion.

Trees
=====
These will mainly be obstacles in your quest, but you may be able to use them
to your tactical advantage.  You can stand behind them to avoid oncoming shots
or run toward them and hold "jump" to climb them.  They will shatter into a
shower if splinters if damaged enough.

Barrels
=======
These can be used as barriers and can be pushed around and destroyed if you
so wish.

Ladders
=======
Walk up to one of these and press and hold "jump" to climb.  You can climb up
faster by looking up and can climb down by looking down.

Destroyable Objects
===================
These come in all shapes and sizes.  When in doubt, hit an object that you see
or is blocking you!  It may crumble and reveal a new pathway.

Arrow Traps
===========
These traps will fire arrows in one direction when you get near them.  Proceed 
with caution.

Teleporters
===========
Walk into one of these to be instantly teleported to a new location.  Almost
every object in BloodMage can be transported through these teleporters as well,
so they can be used strategically.

Buttons and Doors
=================
Buttons can be pushed to open doors and do other useful things and doors can
be opened to enter new areas.  Press the "use" key while pointing at a door or
button to use it.

Moving Platforms
================
Some platforms will move when you stand on them to allow you to reach
previously inaccessable areas.

Explosive Objects
=================
These come in two varieties.  Stand clear while in a battle as they can explode
when damaged, causing lethal results.

ͻ
 Enemies 
ͼ

==================
Friendly Creatures
==================

Hooded Merchants
================
These cloaked figures will appear in several levels to sell you various
pieces of armor.  Select the piece you wish to purchase and push its
corresponding number to buy.

Civilians
=========
At several places in BloodMage, you will meet weak, peaceful civilians.  They
may just have something to say but some will also want to sell you goods.
Follow the same procedure as listed above for the Hooded Merchant for
purchases.

======================
Wildlife of the Realms
======================

HellBats
========
Common bloodthirsty bats.  They are small and annoying, but very weak.

Snakes
======
Snakes are common but still dangerous when you meet the underwater variety.  
They will attack in groups most often and attempt to drown you if possible.

BlinkHounds
===========
Resembling large dogs, these creatures live both on our plane of existence
and on the Ethereal Plane.  They use this to their advantage by phasing out
of existence partially in order to hide themselves from view.  They can 
be seen if they haven't hidden themselves already or if they are attacking. 
While attacking, they are unable to maintain the concentration needed to
remain phased out.  When invisible, the BlinkHound is only noticeable by
the red eyes that remain visible in both planes of existence.

Wyverns
=======
These flying dragon monsters are common to the realms, but only the Warlock
has been able to take control of them and tame them for his army.  These
red-winged creatures attack with fireballs that do not do a great deal of
damage but can set you on fire.  They are not a terrible threat unless you
outnumbered

==================
The Warlock's Army
==================

Assassins
=========
Roughly half of the Warlock's army is comprised of these archers.  They are
unarmored, which makes them easy to kill, but they tend to hide and ambush
you from a distance.  Assassins can attack quickly and do enough damage to 
kill you before you realize they are even there in many cases.

Knights
=======
The better half of the Warlock's army contains all the warriors that are 
grouped into the Knight category.  These fighters range from simple untrained 
and poorly armed peasants to incredibly skillful and magically enhanced 
Black Knights.

DarkPriests
===========
These chanting warlocks are the holders of Daemon power -- they are the ones
who summoned the Daemon Lords from the pits of Hell.  Most had once been
great warriors and have retained much of their strength.  They prefer to
create blue energy spheres to obliterate their enemies, but, in melee combat,
they can also throw magically enhanced punches that melt flesh.  They often
appear in groups, guarded by knights and other monsters.

Mages
=====
These highly-evolved, half-human creatures have a variety of attacks at their
disposal.  They can easily provide to be the trickiest of the Warlock's army.
They will normally just fire highly-charged fireballs at you, but will try
to teleport behind you if attacked.  If you move too close to one, he will
cast a Repulsion spell to try to push you away and into range of his other
attacks.  Mages have also learned the Heal spell and will try to use it if
they ever have the chance after being damaged.  These creatures must be
dispatched as quickly as possible.

===========
The Created
===========

Steel Golems
============
The golems are mechanical minions built of strong steel and given life
through dark incantations.  They are rare nasty opponents that can cause
massive damage to even the most heavily armored warrior.

Rock Giants
===========
These huge, rock-skinned, giants are stocky and cruel monsters.  They are
cave-dwellers by necessity (essential minerals for their survival are found
only in the caves).  One puch or headbutt from one of these creatures can
leave you reeling.

=======================
Humanoids of the Realms
=======================

Orc Mages
=========
The orcs recruited by the Warlock's army have been granted strong magics.   
Rumors of towns being raided and leveled by strong blasts of ice and fire
emitted by these beasts are relatively common.  These tough soldiers can drop
a normal man in an instant -- unwary BloodMages may receive the same fate. 

Goblins
=======
Another humanoid race, the goblins are smaller but definately not weaker than
the orcs.  They use swords and spears and attack with amazing speed and
agility.

Minotaurs
=========
These creatures -- fierce giants with thick armor and massive halberds -- were
the last things many of your bretheren saw before losing their heads.  The
most common minotaur wears light leather, but some higher ranking ones wear
copper plate mail and even steel mythic armor, a very rare item in the realm.

==========
The Undead
==========

Skeletons
=========
The reanimated bones of a dead human or orc -- they are created by DarkPriests 
in a sickening ritual comparable to a reversed funeral.  They are armed with
the stereotypical reaper weapon and sent in masses to kill the enemies of the
Warlock.

Zombies
=======
Those that would not join the Warlock's cult were slain and reanimated in dark
rituals to serve the DarkPriests.  They are the most loyal of the Dark Army
but lack intelligence enough to act on their own.  They lust for the brains
of humans, but BloodMages ESPECIALLY -- watch out!

Haunted Treasure Chests
=======================
The Warlock likes to use his servants' minds, bodies, AND souls.  When mind
and body fail to serve him, he makes use of the soul to guard the many
caches of gold he keeps in his territories.  These posessed treasure chests
can leap at you and kill you if you are not careful.

Mummies
=======
A dark ritual has preserved the oldest DarkPriests.  They rise at midnight
to continue thier occult practices but return to their foul crypts when the
sun rises.  One blow from one of these creatures can start a process of
decay that can spread from the host to other living matter.  It will
eventually die off, however, if not allowed to spread.

=============
The Hellspawn
=============

Magma Daemons
=============
These daemons are incredibly strong, fast, and intelligent.  They usually only
appear near pools of lava where they can feed off the heat.  In combat, they
can inflict terrible wounds with their obsidian claws.  Their vulnerability to 
ice-based attacks, laziness, and glowing magma skin that prevents them from
hiding are their main weeknesses.

Higher Deamons
==============
These huge, evil creatures will mangle your body and torture your soul.  They
can summon beams of molten lava as well as any number of the other horrible
spells that they possess (different Higher Daemon's possess different powers).
They are extremely fast considering their enormous size.  These beasts are not
limited to spellcasting, however -- if you dare go near these behemoths, they
will shatter your body with huge, crippling, clawed arms.  If given half the
chance, they will decapitate you and toss your lifeless head into the nearest
lava pool, or, worse, add you to their skin collections.  There's some food
for thought!

Types:
a) Common Daemon - lava beams
b) Pit Daemon - spike traps
c) Butcher Daemon - expanding explosions
d) Swamp Daemon - spore clouds
e) Frost Daemon - ice storms

ͻ
  Server Commands  
ͼ

Should you decide to set up a BloodMage server, these parameters can be used:
==============================================================================
Parameter           Use
==============================================================================
deathmatch          Unlike Quake, this only has one setting.  Set it to "1"
                    to enable deathmatch mode.
coop                Set this to "1" to enable cooperative mode.
teamplay            Set to "1" to enable teamplay and set to "2" to enable
                    teamplay with team damage.
fraglimit           Set to number of kills needed by top player for map to
                    change (0 means no limit).
timelimit           Set to amount of time between level changes (0 means no
                    limit).
temp1               Use this in combination with the "deathmatch" variable to
                    customize your server:
                    weapons stay                          - 1
                    monsters spawn                        - 2
                    grappling hook on respawn             - 4
                    full experience for all players       - 8
                    Add any or all of these together for the "temp1" setting
                    to enable these features.
==============================================================================

========
BMSoccer
========

In addition to this, we have also added a deathmatch mode called "BMSoccer"!
To play, just load the map, "soccer.bsp".  The "deathmatch" and "teamplay"
flags will be set automatically if they are not already.  When the game starts,
players will spawn in the "waiting room".  Here, they can watch the game in
progress or walk into one of the color-coded teleporters to join the
corresponding team.  Once players have joined the game, the orb will be released.
Players can pick up the orb by touching it and can "kick" it by pressing "fire" 
(they may not attack while the orb is in their control).  When a team is scored 
upon(the orb is "kicked" into its goal), kills and experience will be taken
from and given to the losing and winning teams, respectively.  Players can
type "leaveteam" at any time to return to the waiting room to choose a new
team.  Have fun!

ͻ
  Copyright and Distribution Permissions  
ͼ

Copyright and Distribution Permissions
--------------------------------------
The modifications included in this archive are Copyright 1999, Michael
Turitzin, Guy Opitz, and Donald Howey of BM Software Inc. The original
QuakeC source is Copyright 1996, id software.

You may distribute this Quake modification in any electronic format as
long as all the files in this archive remain intact and unmodified and
are distributed together.

Disclaimer
----------
Software under this agreement is under no kind of warranty. Software
under this agreement is provided as is, and isn't guaranteed in any
way by the mod authors. Use this software at your own risk.
