
Q2 style rotation in Quake
using origin brushes

The progs uses the Half-Life (indeed Quake-Life) version of func_door_rotating
To make a rotating door, select both the door and the origin brush in the map
editor, do Create Model, and choose func_door_rotating.

See src/doors.qc, src/hl_doors.qc, src/defs.qc

I do not vouch for the correctness of the code, it's testing and from someone
else's mod. If in doubt, look at quakelife source or use the QC entity from
the included tutorial. You can keep all bugs. If you're nice, you let me know
at j.nicolaisen@gmx.net.

Included is a wad with an origin texture.

Engine MUST support avelocity (see the QSG tutorial).

Map compiler MUST properly support CONTENT_ORIGIN and the whole shit.

Example map has a simple rotating slab in the center. It is NOT compiled with
a proper map compiler, thus don't expect it to work right away. Developing a
working map compiler is kinda the point of this.

// The RMQ Project

// gb
